banner
thebiggnome.bsky.social
@thebiggnome.bsky.social
1. AD&D2E
2. AD&D2E
3. D&D3E
4. D&D5E - Running Adventurers League for a few years will do that to ya.
5. Night's Black Agents - Spies killing Draculas, it should be a TV show damn it.
6. Savage Worlds Rifts
7. Fabula Ultima
March 13, 2025 at 4:16 AM
Ran my family game of #FabulaUltima, which is a TTRPG based on JRPGs. Our group made up a goofy setting based on “Howls Moving Castle” and Dragon Quest. Last night the players entered a Airship Graveyard to semi-legally acquire some military surplus, and found the place was infested with DQ slimes.
February 9, 2025 at 10:00 PM
i got 880
February 1, 2025 at 8:42 PM
It’s so good OSF has a dish dedicated to it. Spaghetti with browned butter and mizithra, it’s amazing.
January 30, 2025 at 4:48 AM
Not that I frequent conventions, or bars, or much outside my little suburb. But if I see you out somewhere I will buy you a beer.
January 26, 2025 at 2:17 AM
I was very pleasantly surprised how much fun it was.
January 5, 2025 at 3:03 AM
I've played games that do that, and some work and some don't, its in the design. I fooled around with doing D&D on a 2d10 and it didn't work at all. Because that game is designed on linear math. I'm running Fabula Ultima right now, which uses a 2-Dice system, and it's designed for it, and quite fun.
January 4, 2025 at 9:27 PM
How about this in Warmachine what you did was try to get the math to work out to needing to roll a 6 or better. You have a 70%+ chance of rolling that. If you need to roll higher, then spending resources to raise your odds start entering the equation. It puts dice math on a curve instead of a line.
January 4, 2025 at 9:27 PM
I fell in love with 2d6 playing Warmachine. The odds are you will roll a 7 most of the time, made assessing risk to make attacks easier, and when to spend resources to raise my odds. 2d10 just changes that math to 11, plus it allows a player to still be able to roll a 20 which D&D taught us to like.
January 4, 2025 at 3:00 AM