The Soloist
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the-soloist.itch.io
The Soloist
@the-soloist.itch.io
1d6 To Do List:
1. Generate Generators
2. Cook Veg
3. Start New Project
4. Proofreed Copy
5. Playtest Bad Idea
6. Distract Goblins
soloist.substack.com | SOLO BORG Kickstarter
Working on anything solo/co-op/gm-less? I'm writing
a special sci-fi issue of The Soloist at the moment.
October 27, 2025 at 3:00 PM
Will check it out!
October 22, 2025 at 9:32 AM
It's a well put together book, but in play it doesn't really deliver on Star Trek. The main issue is that the IP is about a crew, not just one crew member. And the rules don't do enough to simulate the interaction between crew members. I excited about the setup, but didn't get far with a mission.
October 14, 2025 at 5:00 PM
Illustration by @evlynmoreau.bsky.social Evlyn Moreau who I happily back on Patreon. I thought it captured the spirit of solo play.
Get more from Evlyn Moreau on Patreon
creating illustrations and tabletop RPG zines.
patreon.com
September 27, 2025 at 3:58 PM
Thoughts? Additions?
September 27, 2025 at 3:58 PM
Community
The solo community is huge and growing. Solo players often write play reports, journals, and share their stories online. Those artifacts create conversations, inspire tools, and connect players. In many ways, solo RPG stories get documented more visibly than group play.
September 27, 2025 at 3:58 PM
Immersion
Solo games invite you to bring your experiences, emotions, and questions into a game in a way that you might not be comfortable with in a group. They can become a form of self-reflection, where the line between character and player blurs. See The Ink That Bleeds by @paulczege.bsky.social
September 27, 2025 at 3:58 PM
Focus
In group play, the story usually revolves around a party of characters. Solo play allows you to make one character the center and explore them in depth.
September 27, 2025 at 3:58 PM
Skills
Playing a system solo is a great way for a GM or player to get a feel for a game before playing it with a group for the first time.
September 27, 2025 at 3:58 PM
Creativity
All roleplaying is creative. A good group of players work together to build interesting worlds and support each others stories. But compromise is part of collaboration. Solo play frees you from the constraints. Plus my favorite solo "games" are preping worlds that may never be "played."
September 27, 2025 at 3:58 PM
Flexibility
Most solo players I know also play in groups. But solo games can fill gaps or satisfy moments of inspiration when other players aren't available. You can also play for as long or little as you like.
September 27, 2025 at 3:58 PM
I use START
- Situation: Describe what’s critical to the scene.
- Task: Decide the challenge character needs to meet.
- Action: Decide what your character will do.
- Resolution: Determine the outcome.
- Transition: Set up the next Situation.

Write up here: soloist.substack.com/i/149452645/...
🔮 A Ritual to Make Any RPG Solo
Also SÖLÖ BORG for #MÖRKTOBER, the Best of the Songs and Sagas Game Jam, New Solo Releases and More
soloist.substack.com
September 25, 2025 at 8:04 PM
Do they make tiles? I could replace my bathroom floor!
September 24, 2025 at 8:53 PM
September 24, 2025 at 3:10 PM
Thanks JP! I had a blast. It’s a perfect system for light, fun, quick, adventurous Star Wars storytelling. Kudos to you and @mapcrow.bsky.social for the base game and @perplexingruins.bsky.social for the solo supplement!
September 13, 2025 at 4:26 PM