1. Generate Generators
2. Cook Veg
3. Start New Project
4. Proofreed Copy
5. Playtest Bad Idea
6. Distract Goblins
soloist.substack.com | SOLO BORG Kickstarter
a special sci-fi issue of The Soloist at the moment.
a special sci-fi issue of The Soloist at the moment.
The solo community is huge and growing. Solo players often write play reports, journals, and share their stories online. Those artifacts create conversations, inspire tools, and connect players. In many ways, solo RPG stories get documented more visibly than group play.
The solo community is huge and growing. Solo players often write play reports, journals, and share their stories online. Those artifacts create conversations, inspire tools, and connect players. In many ways, solo RPG stories get documented more visibly than group play.
Solo games invite you to bring your experiences, emotions, and questions into a game in a way that you might not be comfortable with in a group. They can become a form of self-reflection, where the line between character and player blurs. See The Ink That Bleeds by @paulczege.bsky.social
Solo games invite you to bring your experiences, emotions, and questions into a game in a way that you might not be comfortable with in a group. They can become a form of self-reflection, where the line between character and player blurs. See The Ink That Bleeds by @paulczege.bsky.social
In group play, the story usually revolves around a party of characters. Solo play allows you to make one character the center and explore them in depth.
In group play, the story usually revolves around a party of characters. Solo play allows you to make one character the center and explore them in depth.
Playing a system solo is a great way for a GM or player to get a feel for a game before playing it with a group for the first time.
Playing a system solo is a great way for a GM or player to get a feel for a game before playing it with a group for the first time.
All roleplaying is creative. A good group of players work together to build interesting worlds and support each others stories. But compromise is part of collaboration. Solo play frees you from the constraints. Plus my favorite solo "games" are preping worlds that may never be "played."
All roleplaying is creative. A good group of players work together to build interesting worlds and support each others stories. But compromise is part of collaboration. Solo play frees you from the constraints. Plus my favorite solo "games" are preping worlds that may never be "played."
Most solo players I know also play in groups. But solo games can fill gaps or satisfy moments of inspiration when other players aren't available. You can also play for as long or little as you like.
Most solo players I know also play in groups. But solo games can fill gaps or satisfy moments of inspiration when other players aren't available. You can also play for as long or little as you like.
- Situation: Describe what’s critical to the scene.
- Task: Decide the challenge character needs to meet.
- Action: Decide what your character will do.
- Resolution: Determine the outcome.
- Transition: Set up the next Situation.
Write up here: soloist.substack.com/i/149452645/...
- Situation: Describe what’s critical to the scene.
- Task: Decide the challenge character needs to meet.
- Action: Decide what your character will do.
- Resolution: Determine the outcome.
- Transition: Set up the next Situation.
Write up here: soloist.substack.com/i/149452645/...