Joe Thom
thatjoethom.bsky.social
Joe Thom
@thatjoethom.bsky.social
Senior Technical Sound Designer @ Sweet Justice Sound
Reposted by Joe Thom
We also heard you like curve editors
July 18, 2025 at 1:06 PM
Reposted by Joe Thom
We heard you like faders
July 4, 2025 at 10:27 AM
Reposted by Joe Thom
Introducing Propagation
YouTube video by SweejTech
www.youtube.com
April 25, 2025 at 6:45 AM
Reposted by Joe Thom
We are so excited to be the audio team behind Neon Giants next title, it's going to be something truly special. (Filled with state of the art SweejTech magic as well).
April 17, 2025 at 5:39 PM
Reposted by Joe Thom
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
youtu.be
March 12, 2025 at 2:20 PM
Reposted by Joe Thom
Just released a breakdown on reverb implementation in our Ambience Volumes. We're really happy about the seamless transitions when exploring different environments! https://youtu.be/Hkca-Fxmcyw #gameaudio
SweejTech 005: Ambience Volume Reverbs
How reverbs are handled in our Ambience VolumesSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dy...
youtu.be
February 26, 2025 at 12:57 PM
Reposted by Joe Thom
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
youtu.be
February 21, 2025 at 11:20 AM