Nem - TFRArchive
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tfrarchive.bsky.social
Nem - TFRArchive
@tfrarchive.bsky.social
Archiving and preserving Transformers: Reactivate because I need to cope somehow. Now on Bluesky! DMs open. Autistic swag :D

tfrarchive@proton.me, anonymous email for if you have anything to ask or information regarding the game!
At some point, when I have a little more time, I'll put together a video showcasing some of his voice lines. The ones I've managed to get make him come across as very sassy. Steve Blum did a great job.
August 4, 2025 at 11:25 PM
As for the bonus, have this, an upgrade chart! This was an old concept Certain Affinity had, and I will be elaborating more on it in a later post when I have more information about it. I believe Bee, Ratchet, Shockwave and Starscream all have similar charts.
August 4, 2025 at 11:25 PM
Jet mode concept arts! I know that some of these are definitely earlier than October, so I'm just not putting the dates. It's sometime in 2018.
August 4, 2025 at 11:25 PM
There are 25 pieces of 2D art, iteration upon iteration. I'm gonna *try* get the notable ones here. I've put October 2018 for some of the dates on these but they all are within minutes of each other so this is probably the date they were all exported or put into the folder.
August 4, 2025 at 11:25 PM
These are all his 3D renders, the model ended up not really having the discolored wing, meaning it's both inaccurate to the concept art and the toy. I think most of the other battle damage remained though. As well, here's the non-battle damaged version!
August 4, 2025 at 11:25 PM
And, if not for Splash Damage axing over 50% of the game's workforce by forcing all remote workers to return to the office or get a new job, while I don't know if the game would be out by now, it would've still been in development and have much higher prospects of releasing.
July 27, 2025 at 8:47 PM
For the bonus, here's an earlier iteration of the robot mode render which features a lot less asymmetrical detailing. There's still a bit, but you can pretty much extrapolate his clean look. Sorry for taking so long on this!!
July 27, 2025 at 2:02 AM
Here's some vehicle iterations too! There's a lot with really minute changes but luckily CA had an image that compiled it. The second image is I believe the "final" art that was used for the basis of the model.
July 27, 2025 at 2:02 AM
The final 2D art they went with, which'd become the basis of the model. This art has been posted before, but this is much higher res.
July 27, 2025 at 2:02 AM
Here's all of his 2D concept art iterations! I love seeing this stuff, and it'd nag me if I don't post it all to be complete.
July 27, 2025 at 2:02 AM
To be honest, before TFR I barely knew who Powerglide was- but I gotta say, this design makes him look so awesome and I need a toy of it yesterday.
July 27, 2025 at 2:02 AM
Sorry for taking so long to get these up onto Bluesky, I just got really busy all of a sudden. I really don't do it intentionally 😭

For the customary bonus, here's some artwork that was used as reference material when designing Soundwave!
June 7, 2025 at 6:04 PM
RAVAGE! LASERBEAK! RUMBLE! EJECT, EJECT, EJECT!!

For the first time ever, we have proper, clean renders of the cassettes! Figuring out an alt mode for them proved very difficult- eventually the answer was "Screw it, just make them boxes and hope they don't think about it."
June 7, 2025 at 6:04 PM
Soundwave's Alt mode was a mishmash of different designs, Animated, Evergreen and a couple fan designs were the main inspirations. The last two images are concepts for the animation of the Radar coming out.
June 7, 2025 at 6:04 PM
I think it's very interesting to see the development from 2D sketch to 3D model, the model overall is quite faithful to the original artwork.
June 7, 2025 at 6:04 PM
I think everyone has wanted to see this render for a long time, I have more concept iterations but I remember this being very sought after. Because it doesn't fit in with a lot of the other material I'm just giving it its own post.
June 7, 2025 at 6:04 PM