🔭 Teskooano
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🔭 Teskooano
@teskooano.mastodon.gamedev.place.ap.brid.gy
Explore the Universe from your desktop or mobile - Teskooano is a free #openSource web-based 3D N-Body simulator using #webGL - built with #threeJS […]

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It's been a while since I did a #devdiary but I've recently updated the #stars in Teskooano to use volumetric rays and new effects like the Wolf-Rayet wind cloud #threejs #webgl #simulation #gameengine #gamedev
January 21, 2026 at 5:58 PM
Another #video of the new Teskooano #star map - this time showing some UI for filtering the number of stars based on magnitude, and a search interface to travel between them - this is the first step in a fully procedural system generated, using systems […]

[Original post on mastodon.gamedev.place]
October 22, 2025 at 8:37 PM
It's been a while since I've done a #devdiary - I've not been doing many changes, but I have started on a new #webGPU-based rendering setup - first thing I've created is a 100% accurate #star map of the closest 1,276,082 - and yes - you can (sort of) […]

[Original post on mastodon.gamedev.place]
October 19, 2025 at 10:50 PM
It's been a while - a lot of work towards engine stability and performance recently, but I've also been working on a new shader for ring systems

#devdiary #video #gamedev #gameengine #simulation #space #astronomy #webgl #threeejs
September 1, 2025 at 10:35 AM
Second version of #thegrandtour of #teskooano - More lighting and shader improvements, logarithmic camera - the celestials are in the accurate positions and all it working well - and with that I go on holiday now so there won't be more updates for a couple of weeks

#devdiary #space #gameengine […]
[Video] Original post on mastodon.gamedev.place
mastodon.gamedev.place
July 30, 2025 at 4:46 PM
#devdiary Teskoanno - Showing off the new star shader starting with our star - still some work to do, but happy with the initial outcome

#gamedev #video #simulation #gameengine #threejs #webgl #procedural #proceduralgeneration
July 29, 2025 at 5:08 PM
#devdiary Teskoanno - here is the first version of "The Grand Tour" of our solar system - visiting all the planets, some satellites and other celestials - it's also showing off some of the new lighting and texture - and new bugs!

#gamedev #video #simulation #gameengine #threejs #webgl
[Video] Original post on mastodon.gamedev.place
mastodon.gamedev.place
July 28, 2025 at 4:46 PM
Teskooano #devdiary - I've been working on upgrades to the lighting and shadow system in the #gameengine - stars now accurately cast their light across any solar system, and in multi-star systems it also accurately casts shadows which might be coloured […]

[Original post on mastodon.gamedev.place]
July 28, 2025 at 12:24 AM
Still a *little* buggy - but you can now move through time in #teskooano! The #simulation always starts at todays date and changing it in the UI will jump forward or backwards to that time

#devdiary #gameengine #gamedev #astronomy #nbody #threejs #webgl #video
July 26, 2025 at 9:02 AM
Some performance improvements incoming - focusing on a smooth multi-body space engine has been my focus as I took a few days to just clean up code, APIs and - happily running at 120fps (at 96x speed - where the n-body physics is still relatively […]

[Original post on mastodon.gamedev.place]
July 23, 2025 at 12:33 PM