As a sorta-creator, I benefit from critical feedback. Even if what I make is ultimately for me. I don't have to agree with/act on what someone says about it. But if someone doesn't like something I make, I'd like to know WHY.
I try not to assume antagonism, in any case.
As a sorta-creator, I benefit from critical feedback. Even if what I make is ultimately for me. I don't have to agree with/act on what someone says about it. But if someone doesn't like something I make, I'd like to know WHY.
I try not to assume antagonism, in any case.
I hope any feedback you offer doesn't create problems/drama. But folks can't make informed decisions if they're not informed. So it might be worth that risk.
I hope any feedback you offer doesn't create problems/drama. But folks can't make informed decisions if they're not informed. So it might be worth that risk.
Be diplomatic -- no need to start unnecessary drama. But be honest and precise. They should know your thoughts.
Be diplomatic -- no need to start unnecessary drama. But be honest and precise. They should know your thoughts.
The bit about different Chainmail units using titles, and that same principle applying to monster types, was an a-ha moment for me. 💡
The bit about different Chainmail units using titles, and that same principle applying to monster types, was an a-ha moment for me. 💡
Classes are reskinned as functions.
* Fighter, dwarf = gunner
* Cleric = medic
* Ranger, rogue = scout
* Elf, magic-user = engineer.
...etc.
Spells are reskinned as tech powers/modules.
Alt forms have different stats.
Classes are reskinned as functions.
* Fighter, dwarf = gunner
* Cleric = medic
* Ranger, rogue = scout
* Elf, magic-user = engineer.
...etc.
Spells are reskinned as tech powers/modules.
Alt forms have different stats.
On the one hand, interviews and quotes from Crawford and Perkins on their way out come across as them trying to distance themselves from D&D 5.5 and WOTC.
But would they be leaving if 5.5 had been the success Hasbro wanted it to be?
On the one hand, interviews and quotes from Crawford and Perkins on their way out come across as them trying to distance themselves from D&D 5.5 and WOTC.
But would they be leaving if 5.5 had been the success Hasbro wanted it to be?
Hopefully, people will like the little game I write, and maybe help me fund proper art for it.
Hopefully, people will like the little game I write, and maybe help me fund proper art for it.
So that's what I'm gonna do. Do my own bad RPG tracer art of bad RPG tracer art. Bad RPG art inception, obvious for what it is.
If I'm lucky, it'll be charming in a pathetic sorta way.
So that's what I'm gonna do. Do my own bad RPG tracer art of bad RPG tracer art. Bad RPG art inception, obvious for what it is.
If I'm lucky, it'll be charming in a pathetic sorta way.
I'm also with you in not locking character competence behind dice. Only roll if the consequences of failure are significant, or if there's a meaningful chance the character shouldn't succeed. Otherwise, just let characters do what they're good at.
I'm also with you in not locking character competence behind dice. Only roll if the consequences of failure are significant, or if there's a meaningful chance the character shouldn't succeed. Otherwise, just let characters do what they're good at.
Build the narrative around die roll results. Don't craft a narrative and then try to force the dice to conform to it.
Emergent play. Embrace it.
Build the narrative around die roll results. Don't craft a narrative and then try to force the dice to conform to it.
Emergent play. Embrace it.
Part of my issue with contemporary D&D is how it's been streamlined, so that setpiece combat is about all that's left.
Part of my issue with contemporary D&D is how it's been streamlined, so that setpiece combat is about all that's left.
This is my first exposure to the term "cozy game." No survival elements and cutesy aesthetics aren't mutually exclusive, and these are often seen in the same products.
The person that shared your post observed that D&D5 fits either definition. 😁
This is my first exposure to the term "cozy game." No survival elements and cutesy aesthetics aren't mutually exclusive, and these are often seen in the same products.
The person that shared your post observed that D&D5 fits either definition. 😁
That's not a dig, necessarily. Just an astute observation on your part.
That's not a dig, necessarily. Just an astute observation on your part.
We'd all have complained if DAV looked like everything else, too, right?
We'd all have complained if DAV looked like everything else, too, right?