TensionSplice
tensionsplice.bsky.social
TensionSplice
@tensionsplice.bsky.social
Indie game developer, currently working on Kaiju game "The Giant Crab in Space". https://store.steampowered.com/app/2845770/The_Giant_Crab_in_Space/
July 26, 2025 at 5:42 PM
Always impressed by how many physics objects #unity can handle with no discernible dip in performance. #indiedev #gamedev
July 24, 2025 at 1:25 AM
Edited together a new trailer for my giant crab game. Would love to hear if people had any feedback! #crab #gamedev #indiedev
July 10, 2025 at 1:04 AM
July 5, 2025 at 3:34 PM
Giant Rats are no match for the Giant Crab! #screenshotsaturday #crab #kaiju #gaming
June 28, 2025 at 3:34 PM
June 22, 2025 at 6:34 PM
There is no stopping the laser crab! #crab #kaiju #screenshotsaturday
June 15, 2025 at 1:18 AM
Interesting landscape pattern caused by a mistake in my random map code. #indiedev #proceduralgeneration
June 1, 2025 at 5:36 PM
Just about finished having my kaiju game translated into Japanese! #crab #screenshotsaturday #怪獣
June 1, 2025 at 12:58 AM
Another one bites the dust! #crab #indiegame #indiedev
May 26, 2025 at 3:39 AM
Building shatter effect in my #kaiju game.
#indiedev #screenshotsaturday
May 17, 2025 at 3:47 PM
Day 7 of adding a random map generator to my Giant Crab game. Added a better water effect with foam / wakes and added some ship enemies. #crab #gamedev #indiedev
April 12, 2025 at 2:42 AM
Day 6 of adding a random map generator to my Giant Crab game. Tweaked the rivers using a random walk algorithm to give them more varied edges and directions. Also, added some more powerful enemies into the mix. #kaiju #indiegame #gamedev
April 11, 2025 at 1:49 AM
Day 5 of adding a random map generator to my Giant Crab game. Added rivers and figured out how to get proper smoothing around the edges of my rivers / lakes. #kaiju #gamedev #indiegame
April 10, 2025 at 2:26 AM
Day 4 of adding a random map generator to my Giant Crab game. Added real time navmesh baking plus enemies. #crab #indiedev #gamedev
April 9, 2025 at 3:02 AM
Day 3 of adding a random map generator to my Giant Crab game. I've added random circular lakes but am having a bit of trouble getting the height blending right around the edges. If anyone knows any good documentation on this, let me know! #indiedev #gamedev #kaiju
April 8, 2025 at 3:58 AM
Day 2 of adding a random map generator to my Giant Crab game. Today I have added random terrain heights and textures based on perlin noise and have also tried out using perlin noise to set the distribution of buildings so that I have a mix of "dense" and "empty" areas #indiedev #gamedev #kaiju
April 6, 2025 at 9:42 PM
Day 1 of adding a random map generator to my Giant Crab game. Not super detailed at the moment but at least it is functional! #indiedev #gamedev #screenshotsaturday
April 5, 2025 at 5:11 PM
Replicator-bots are out of control! Hopefully the Giant Crab can put a stop to it! #kaiju #indiegame #screenshotsaturday
March 29, 2025 at 3:03 PM
Added a synthwave themed level to "The Giant Crab in Space", but it still feels a bit empty. Is there anything you think I should add? #indiedev #kaiju #synthwave #gaming
March 23, 2025 at 6:37 PM
Testing a shatter effect for my Giant Crab game. Was really easy to make with Blender's cell fracture extension #indiedev #kaiju #blender
March 18, 2025 at 10:15 PM
Giant Crab lays waste to sci-fi city! #screenshotsaturday #gamedev #indiegame #kaiju
March 1, 2025 at 4:11 PM
Hey, currently using unity to make a giant crab game!
February 4, 2025 at 3:51 AM
Nothing can stand in the way of the giant crab! #gamedev #indiegame #screenshotsaturday
February 2, 2025 at 1:32 AM
You must be careful when you're a lone crab up against an army of replicator bots. #gamedev #kaiju #crab
January 29, 2025 at 3:24 AM