Temoculus Rift
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temocred.bsky.social
Temoculus Rift
@temocred.bsky.social
Sole developer of the SSB project. Making all textures and models by hand as a newbie is the pain of a chronic dumbass.
Banner by @goblin616.bsky.social
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#blender
I recently finished on up the main key frames of the main trio's walk cycle and got really into doing this little thing lol
#indiegame #indiedev
Haven't posted in a while and made some big changes in regards to coloring.
May 25, 2025 at 12:10 AM
Holy fuck expedition 33
May 22, 2025 at 7:16 AM
#indiegame #indiedev
Introducing Clayton Parley, the big bodied brawler of our unlucky merc trio.
May 10, 2025 at 9:46 PM
#indiegame #indiedev
About a month of work condensed in 40 seconds.
May 6, 2025 at 12:15 AM
#indiegame #indiedev
you have
no idea how long it took me to get this stupid water ripple stacked on top of the water shader. Also a comparison of what it used to look like.
April 30, 2025 at 9:08 PM
#indiegame #indiedev
Haven't posted in a while due to the sheer laziness of posting to multiple platforms. But I made a few UI mockups to get some ideas as to what to do. I'm hard leaning on the left one.
April 29, 2025 at 11:18 PM
#blender
Here's my first ever full on animation with these boys I've had developed for about half a year now
March 26, 2025 at 11:06 PM
#Blender
And small caveat as I rearrange my room in it's entirety...
next introduction is Flax Lazann, ace pilot and little shit of our trio. Don't mind the double clays.
March 24, 2025 at 11:43 PM
#blender
I recently finished on up the main key frames of the main trio's walk cycle and got really into doing this little thing lol
March 20, 2025 at 7:18 PM
#Blender
A small introduction to the boys, first up will be Clayton Parley. He's the 4th model I made and where I really came into the groove with my human models.
March 19, 2025 at 7:02 PM
#blender
Hey there bluesky. I'm working on a project called called SSB and have been for the past half year. Here's the most recent animation.
March 19, 2025 at 7:28 AM