Sally Cochenour
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tehrealsalt.bsky.social
Sally Cochenour
@tehrealsalt.bsky.social
Lead developer for Snap the Sentinel, and programmer for Dr. Robotnik's Ring Racers. https://tehrealsalt.carrd.co/

ACTION - LOVE LOVE DANCING
Another level has been finished. #snapgame #gzdoom #gamedev
October 8, 2025 at 9:14 PM
February 24, 2025 at 2:06 AM
I missed our December deadline, but the first Patreon-exclusive build for Snap the Sentinel is out for the $3-a-month tier! Features the first 5 levels of Episode 2's Normal mode fully playable but janky. #gamedev #indie #gzdoom
January 8, 2025 at 4:03 AM
- Seal Man -
A seal from the ocean, who is now roaming the surface world. People just think he's a weird greasy dog. He's scared of everything, but he wants to be a super hero and help people. After a rocky start, he befriends Fetch & Scruffie. He doesn't have any abilities... he's just real strong!
November 11, 2024 at 9:34 PM
Boss design is going OK #gamedev #indiedev
November 4, 2024 at 2:27 PM
A different style test I did a bit ago -- less focus on connected lines, and more realistic proportions.

I like the cutesy style that I'm doing for Captain Fetch already, so I won't change the game's art-style, but I might draw like this for fun from now on
November 2, 2024 at 10:25 PM
- Captain Fetch -
Grew up as an orphan, turned to piracy at a young age to make ends meet. Over time, he works up to being a notorious captain. He sees his crew as his found family. Is a trickster, especially loves to screw with authority. By accident, he gains the ability to summon the Anchorwhip.
October 28, 2024 at 11:36 AM
The indie game I'm making and three of the inspirations behind it
October 28, 2024 at 9:25 AM
- Princess Scruffie -
Very shy, but she starts to open up after meeting Captain Fetch. Her father, King, left very suddenly 1 year ago, and she is trying to find him. Her mother passed away, but she holds onto her blue gem to remember her. She can conjure a magic brush, which can do lots of stuff.
October 24, 2024 at 12:38 PM
Some levels for Captain Fetch. I stopped making it cuz I second-guessed if the story I wanted to tell was any good. But I re-read my doc recently with fresh eyes and I think I do have good stuff there, I wanna work on it again sooner now...

(First is in-game, rest are mock-ups.) #pixelart #gamedev
October 20, 2024 at 9:46 AM
How it started, vs how it's going
October 18, 2024 at 7:28 AM