PFP by @skyycha.bsky.social
I'm remaking my girl Zarra is a higher (but still low) poly count
I'm remaking my girl Zarra is a higher (but still low) poly count
Maybe I should just flatten it and go full anime?
But then I would need to learn how to draw faces...or commission an artist...
Maybe I should just flatten it and go full anime?
But then I would need to learn how to draw faces...or commission an artist...
Very happy with this more 'Mid-Poly' design. Hit's the right amount of detail and retro for me, though the hair was still a pain to get right.
A lot of this was a learning experience. Hopefully, new models won't be so bad...
#indiedev #gamedev #blender
This is with a higher poly (but still lower) base human model. I'm gonna try out more of a PS2 style than PS1. Weird as it sounds, I'm having a easier, and more fun, time with the higher poly count
#gamedev #indiedev #blender #lowpoly
The implementation isn't the prettiest, as I haven't been doing too much art lately. I'll probably keep toying with the layout as I go
#indiedev #unreal #c++
The implementation isn't the prettiest, as I haven't been doing too much art lately. I'll probably keep toying with the layout as I go
#indiedev #unreal #c++
If you live in the UK or EU please sign and protect the art we love!
#StopKillingGames
#indiedev
If you live in the UK or EU please sign and protect the art we love!
#StopKillingGames
#indiedev
The cosplayer below is Athena Grimes. She's on Instagram
The cosplayer below is Athena Grimes. She's on Instagram
Mass effect concept art by Brian Sum
Mass effect concept art by Brian Sum
It's supposed to be custom made all purpose armor, and is used by a character you uses a mixed of melee weapons and ranged weapons and 'techno magic.'
I do like how it came out but, I don't know, does it look too cheer leader?
#Blender #Gamedev
While I take no credit for the code, I did create the art assets myself (the UI elements and the Pick Up Model)
#gamedev
While I take no credit for the code, I did create the art assets myself (the UI elements and the Pick Up Model)
#gamedev