The Ascent Creators Neon Giant Announce No Law a New First-Person Cyberpunk FPS Game Revealed at TGA 2025
## Neon Giant, The Creators of The Ascent, Announce "No Law," Their New Cyberpunk FPS Game
Neon Giant, makers of the popular title called The Ascent, just announced their next project, No Law, recently revealed at The Game Awards 2025. This title takes the studio's forte in crafting thick, hand-tailored futuristic worlds and moves the experience into first-person rather than presenting it in-isometric view.
### The Transition from The Ascent's Isometric View to First-Person Action
The studio reshapes its lens to center itself a bit lower, after having team members who have worked on acclaimed shooters like Bulletstorm, Far Cry 3, and modern-day Wolfenstein titles. This fresh perspective is intended to showcase a high-fidelity, gritty cyberpunk setting while enhancing gameplay. The new perspective allows expanded stealth options, new device mechanics, and more intense narrative moments.
### Welcome to the Cybergrunge Metropolis of Port Desire
The game takes place in this futuristic "cybergrunge" megacity known as Port Desire, filled with unexpected splashes of color in site's lush urbanity and full of people-from arms dealers to street vendors to gangsters-that will remember what the player does. Some of the districts have been set up to allow for different styles of play:
* Vertically stacked slums that offer reward for meticulous planning.
* Open thoroughfares where firefights could spill onto the street.
* Rich interiors with vents, service corridors, and hackable systems.
### Player Agency and Consequences
That agency and the conversation between the player and the world are based on one of the core principles of design in No Law: Players will be able to use the tools available to them in order to approach situations in a variety of ways:
* **Go Loud:** Use big-hitting gear that reward fast-thinking, aggressive action.
* **Play Smart:** Manipulate enemy patrols, short-circuit security systems, or better yet, use the environment to create new paths.
That's right: the game gives you the tools but leaves the rest to the players.
### A Reactive World Built on Smart Design
Neon Giant takes that love for systems-driven design one notch up: enemies and NPCs react to sounds, sightlines, and pressure. Turn on some two players who want to do the same action, and they find very different outcomes: most times, they will do the same thing. The same lessons learned by The Ascent are applied by the studio with a sharp focus on clarity. Absolutely immersive world lighting, neighborhood color-coding, and cybernetic UI cues are used to highlight threats and routes without breaking immersion, ensuring that player choices are based on clear information, not guesswork.
Neon Giant now considers The Ascent as a "statement of intent." No Law is the next step. A franchise created for both meticulous planners and those who love racing straight into the action. More details will emerge about the weaponry, characters, and scenarios as development continues.