travis
banner
tec27.com
travis
@tec27.com
i've got ideals and dreams that don't work in practice

head of scarab pathfinding research @ShieldBattery.net • infrared (and visible light) photography • programming

prints: https://tec27.darkroom.com
starcraft: https://shieldbattery.net
thank you!
June 11, 2025 at 11:08 PM
Yeah, also love to map over my Maps in my HashMap of MapHash
May 9, 2025 at 9:33 PM
Once the overlay displays UI it seems to keep the window over the game unless it is turned off in the Discord settings, and therefore will keep the game in the higher latency display mode.

If you've noticed higher input latency, worse framepacing, etc. lately, this could very well be the culprit
March 6, 2025 at 9:07 AM
For instance, here's PresentMon output for Deadlock. First without the overlay, we get independent flip and minimal latency (0.99ms).

Then, if I enable the overlay and let it display something once, we get the second screenshot: composed flip (like a normal window, forced vsync), 17.32ms latency
March 6, 2025 at 9:04 AM
I got suspicious when I saw that it said it *required* the borderless setting in order to work, and sure enough, it seems to simply be rendering another window over top of the game. If you do this, Windows will take the game off its normal fast rendering path (independent flip) => more frame latency
March 6, 2025 at 8:59 AM
glad someone is using the drums
February 26, 2025 at 10:39 AM