Slayer lets each player can approach a task a different way and there's no right way to go about it, whereas you couldn't really approach "Chop 50 Magic Logs" any way other than just chopping Magic Trees or I guess Ents.
Slayer lets each player can approach a task a different way and there's no right way to go about it, whereas you couldn't really approach "Chop 50 Magic Logs" any way other than just chopping Magic Trees or I guess Ents.
You can only get it at random by using the "Talk-To" option with Shantay and it appears on the ground below him when you get it.
It's technically more useful than the tile, as it's a recipe for cooking Kebabs.
You can only get it at random by using the "Talk-To" option with Shantay and it appears on the ground below him when you get it.
It's technically more useful than the tile, as it's a recipe for cooking Kebabs.
The other person is right about it being a spaghetti code mess though.
Back around the time Muspah came out, Jagex added freeze resistance to enemies, and side effects of the change greatly messed with BA (cont'd).
The other person is right about it being a spaghetti code mess though.
Back around the time Muspah came out, Jagex added freeze resistance to enemies, and side effects of the change greatly messed with BA (cont'd).
I feel like GoTR and Volcanic Mine in OSRS are evidence that minigames can be done in a way that players want to do them for more than just an item reward.
I feel like GoTR and Volcanic Mine in OSRS are evidence that minigames can be done in a way that players want to do them for more than just an item reward.
Managed to find it: www.reddit.com/r/2007scape/...
Managed to find it: www.reddit.com/r/2007scape/...
Why do Rune Packs not auto-open like in Leagues?
Similarly, why do Ore Rocks no longer have a fast respawn?
Mining Runite was pretty good XP in Raging Echoes and is not even feasible because of the slow respawn.
Why do Rune Packs not auto-open like in Leagues?
Similarly, why do Ore Rocks no longer have a fast respawn?
Mining Runite was pretty good XP in Raging Echoes and is not even feasible because of the slow respawn.
Apologies that this ended up as mostly ranting.
Apologies that this ended up as mostly ranting.
Why are there two separate Inferno tasks? All it does is encourage people to rush to plank to the Jal-Zek before you're strong enough to do the 30 minute run.
Why is it required to check the health of a Fruit Tree that takes hours to grow instead of planting it being enough?
Why are there two separate Inferno tasks? All it does is encourage people to rush to plank to the Jal-Zek before you're strong enough to do the 30 minute run.
Why is it required to check the health of a Fruit Tree that takes hours to grow instead of planting it being enough?
I went dry at Yama which made the task feel like a chore.
Why require all four Awakened DT2 bosses when more casual players will still struggle even beating one of them?
I went dry at Yama which made the task feel like a chore.
Why require all four Awakened DT2 bosses when more casual players will still struggle even beating one of them?