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tdariusb.bsky.social
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@tdariusb.bsky.social
Game Dev Student getting his masters, professional Monster™ slayer and gamings biggest hater.
Working on an indie roguelike as the main programmer.
Anti-AI in any part of the creative process. (I don't even like in-line completion)
he/him
recovering from rolling with olympian 11 meters per second? easy. those were probably the hardest frames so far and you can't even read them.
timing might be a bit iffy still. but thats a problem for future me. (if I even get around to give it a second pass)

#maya #animation #gamedev #indiedev
February 1, 2025 at 4:15 PM
*Super Mario Jump Sound*
January 31, 2025 at 12:29 PM
January 30, 2025 at 5:51 PM
When transitioning to a blend tree it seems to me, that Unity calculates the root motion with the first animation in the tree, ignoring the set parameters.
Thus, "landing->walk" always stopped and become landing janky to idle.
Removing the (redunant) walk from that tree fixed it.
#gamedev #unity
January 20, 2025 at 10:10 AM
After setbacks and the holidays back with a vengeance.
Hippity hoppity after the bachelor's i gonna droppity.

#indiedev #maya
January 6, 2025 at 2:33 PM
December 21, 2024 at 1:59 PM
Stop and go!
Takes way to long to regain control if it goes instatnly back to the stopping animation, but I have an idea to make it feel better. Now i'll have to blend the stop animation better into the walk and also -probably- mirror all following animations if you stop on the left foot. We'll see.
November 15, 2024 at 4:25 PM
It's alive! IT'S ALIVE!

Finally managed to get it into unity properly! (I hope)
Animation blending works wonders out of the box. (thx unity)

need to dial back the shoulders on the walk, though. they do look a bit silly.

#gamedev #indiedev #solodev #maya #unity
November 11, 2024 at 3:13 PM
Sprint done! Became a fan of Sha'Carri Richardson in the process & referenced her heavily. She's so fast I still had to slow her by 6% to match it roughly.
so, next week: an actually motivated idle animation, throw it into unity, hook up the animator and feel out whats next.
#indiedev #unity #maya
November 8, 2024 at 4:30 PM
Back on track.
2/3 animations done (depending on feedback).
Now, just the full sprint remains before I can go and throw them into unity and see what happens.
also start and stop animations. And a turn-around. And falling. Braking, decelerating, jumping, climbing, landing...

#gamedev #indiedev
November 7, 2024 at 2:42 PM
Too bad. Site used to be cool.
November 7, 2024 at 7:34 AM
Once more. Must be getting old at this point. Now I'll let it rest until I get some professional feedback. The changes are becoming homeopathic.

Sooooo... onto the jog. Tomorrow.

#indieDev #gameDev #maya #unityEngine
November 5, 2024 at 5:38 PM
iterations iterations iterations...
After extensive feedback from my prof last week I went back and analyzed motion capture animations to get a better understanding of the body's movement. Im still not 100% happy with the bounce and I'll animate the fingers tomorrow.
#indidedev #gamedev #maya
November 4, 2024 at 3:26 PM
vers 2 - less hip sway, fixed legs roll off, contact is still a bit iffy.
for a confident female walk i reckon it'll work for now.
you'll probably see this almost never in-game.

#gamedev #indiedev #maya

maya crashed only 4 times in 4 hours. unloaded some unused plug-ins and update my driver now.
October 30, 2024 at 11:09 AM
Updates, people! Updates!
Working on walk cycles. First iteration of the walk.
For the basic running I want to go for 3 speeds.
Walking at 1.4/ms
Jogging at 3.3
and the over-the-top-sprint at 11 m/s
to be able to blend between them.
#indiedev #gamedev #maya
Also maya crashed 6 times today.
October 29, 2024 at 3:47 PM
well, that was a pain. sheesh.
I think this doesn't look half-bad, disregarding the random testing pose.

meaning i can start animating next week. fingers crossed!!

#gamedev #indiedev #maya
October 25, 2024 at 7:10 PM
personal Jesus died for my rigging sins.
October 25, 2024 at 5:37 PM
I'll bet you $5 that rig will self-immolate somewhere along the way, but hey, my mannequin EXISTS.
Let's hope animating and importing into unity works.
#indiedev #gamedev
October 24, 2024 at 5:00 PM
Decend into frustration captured in maya scene names.
#indiedev #gamedev #maya
October 24, 2024 at 2:54 PM
Working on my B.A. project "Klippenläufer".
I'm pitching it to friends as Mirror's Edge at home in 2D.
I want to create a complex net of animations to sell a momentum-based movement.
Everything very much WIP.
#gamedev #unity #indiedev
October 23, 2024 at 2:46 PM