Working on an indie roguelike as the main programmer.
Anti-AI in any part of the creative process. (I don't even like in-line completion)
he/him
timing might be a bit iffy still. but thats a problem for future me. (if I even get around to give it a second pass)
#maya #animation #gamedev #indiedev
timing might be a bit iffy still. but thats a problem for future me. (if I even get around to give it a second pass)
#maya #animation #gamedev #indiedev
Thus, "landing->walk" always stopped and become landing janky to idle.
Removing the (redunant) walk from that tree fixed it.
#gamedev #unity
Takes way to long to regain control if it goes instatnly back to the stopping animation, but I have an idea to make it feel better. Now i'll have to blend the stop animation better into the walk and also -probably- mirror all following animations if you stop on the left foot. We'll see.
Takes way to long to regain control if it goes instatnly back to the stopping animation, but I have an idea to make it feel better. Now i'll have to blend the stop animation better into the walk and also -probably- mirror all following animations if you stop on the left foot. We'll see.
so, next week: an actually motivated idle animation, throw it into unity, hook up the animator and feel out whats next.
#indiedev #unity #maya
2/3 animations done (depending on feedback).
Now, just the full sprint remains before I can go and throw them into unity and see what happens.
also start and stop animations. And a turn-around. And falling. Braking, decelerating, jumping, climbing, landing...
#gamedev #indiedev
Sooooo... onto the jog. Tomorrow.
#indieDev #gameDev #maya #unityEngine
Sooooo... onto the jog. Tomorrow.
#indieDev #gameDev #maya #unityEngine
After extensive feedback from my prof last week I went back and analyzed motion capture animations to get a better understanding of the body's movement. Im still not 100% happy with the bounce and I'll animate the fingers tomorrow.
#indidedev #gamedev #maya
After extensive feedback from my prof last week I went back and analyzed motion capture animations to get a better understanding of the body's movement. Im still not 100% happy with the bounce and I'll animate the fingers tomorrow.
#indidedev #gamedev #maya
for a confident female walk i reckon it'll work for now.
you'll probably see this almost never in-game.
#gamedev #indiedev #maya
maya crashed only 4 times in 4 hours. unloaded some unused plug-ins and update my driver now.
Working on walk cycles. First iteration of the walk.
For the basic running I want to go for 3 speeds.
Walking at 1.4/ms
Jogging at 3.3
and the over-the-top-sprint at 11 m/s
to be able to blend between them.
#indiedev #gamedev #maya
Also maya crashed 6 times today.