1lpplr (tDelta)
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td1lpplr.bsky.social
1lpplr (tDelta)
@td1lpplr.bsky.social
1LPPLR, definitely more of a software engineer than a game sprites maker.
test
November 8, 2025 at 9:36 AM
[Alstvnclx] The visual aspect is not the entirety of a game, it is 83% of the marketing though. That said, visuals do affect the game experience, so it's impossible to ignore even if I want to replace myself with real artists eventually.
October 13, 2025 at 9:28 AM
First aid...? #DistantTravelsVN
October 9, 2025 at 7:15 AM
[Alstvnclx] using cheat code so you can see the attack patterns and the sprites clearly and oh hey graphic issues
October 4, 2025 at 12:33 PM
[Alstvnclx]
It usually takes me roughly one week to make a boss fight, sans polishing.
It's not the case this time. Everything feels wrong.
Also the sprites workload of asymmetric boss design is killing me. Why did I...
October 3, 2025 at 9:47 AM
[Alistavioncloox] generic enemy designs
September 26, 2025 at 9:42 AM
RYNIC-e6-4f73r (WIP, sprites)
needs tons of fixing obviously
September 25, 2025 at 11:49 AM
Yes, the game does support co-op, since I just reused the same base from the previous game.
However, there's only one playable character, unlike the previous one got five.
So, here comes the footage of me fighting a boss along with autopilot Doppelgängers.
September 22, 2025 at 6:12 AM
Progress, I guess?
The codename I gave the game was Alistavioncloox.
Do not ask what that means.
And yeah, I copy-pasted the boss from my previous game.
September 17, 2025 at 9:54 AM
tricycle gang norman #LimitsVN
September 9, 2025 at 1:06 PM