Stefan Prelle
taranion.rollenspiel.social.ap.brid.gy
Stefan Prelle
@taranion.rollenspiel.social.ap.brid.gy
Main developer of rpgframework.de ("Genesis", "Commlink", SR6 Discord Bot ...) #fedi22 #graphicmud #shadowrun #splittermond

[bridged from https://rollenspiel.social/@taranion on the fediverse by https://fed.brid.gy/ ]
Working on dialog interactions for my #mud engine, adjusting to the capabilities of the tested MUD clients.
xterm.js based clients like Lociterm or MudForge are still a bit buggy and in one case the unicode characters are not rendered very good, but all in […]

[Original post on rollenspiel.social]
January 3, 2026 at 10:32 AM
Interesting read about software quality, the acceptance of bad quality and how AI makes it worse.
https://techtrenches.substack.com/p/the-great-software-quality-collapse
软件质量的重大崩溃,或我们如何将灾难常态化
The great software quality collapse or, how we normalized catastrophe (techtrenches.substack.com) 10-09  ↑ 163 HN Points
techtrenches.substack.com
October 20, 2025 at 6:55 AM
We finally released a new version of our tile-map #mud engine, with several new features. It is still a long way to go to provide a smooth experience for interested developers, but working on the technology was fun.

Full release notes here […]

[Original post on rollenspiel.social]
October 5, 2025 at 1:10 PM
July 21, 2025 at 9:18 AM
Worked on my MUDs code to enhance playing experience with tilemaps. When you interact with stuff now (e.g. opening doors, getting items from containers) your avatar is walking to that object now before the command is executed - and with the "all." selector […]

[Original post on rollenspiel.social]
July 9, 2025 at 9:16 PM
Spontane Flammkuchen + Weißwein Session in der Weinecke zum Feierabend. Sowas sollte man viel öfter machen.
June 13, 2025 at 4:48 PM
#commlink 1.9.0 released

The new release of the character management software for #Shadowrun6 adds support for creating shapeshifters.

Find release notes here:
https://rpgframework.atlassian.net/wiki/spaces/COM6/pages/2617245783/1.9.0

Unfortunately the […]

[Original post on rollenspiel.social]
April 27, 2025 at 11:36 AM
I asked an AI to imagine a character creation software for #shadowrun .
I really like the style it came up with. Now I've got ideas for #commlink .

All those special frames/borders will require some fighting with #javafx though.
April 25, 2025 at 8:14 AM
5 months after the last release, a new #commlink version is ready to be released. The major feature this time is the support of shapeshifters as written in the "Bestial Nature" rules.

#Shadowrun6 #shadowrun
April 21, 2025 at 9:12 PM
We made some progress in creating a tileset for our online game, this time using 32x32 tiles ... which unfortunately lead to performance problems when the server is running on a remote machine. It's about time that we switch to indexed graphics […]

[Original post on rollenspiel.social]
March 29, 2025 at 3:23 PM
The RPGFramework Patreon provides illustration of ALL playable metatypes for Shadowrun and currently features those infected with vampirism.
Once it is implemented, this illus will make it into *Commlink6* […]

[Original post on rollenspiel.social]
February 26, 2025 at 5:54 PM
Reposted by Stefan Prelle
Ein bisschen Werbung für das neue Buch von @lenafalkenhagen , das heute kam. #dsa #pnpde #buchtipp Ich kenne ja bisher nur ihre Hälfte, die von Tom Finn lese ich jetzt zum ersten Mal.
February 25, 2025 at 8:36 PM
Work in progress of the #graphicmud, my tile-map based #mud
I doubled the display size of the tiles to 32x32, which is an improvement - at least for my taste.
Added the option to the server to make the tilesize configurable.

Oh by the way ... the ship is […]

[Original post on rollenspiel.social]
February 21, 2025 at 9:52 PM
Work in progress to support shapeshifters in "Commlink 6" - the character generator application for #shadowrun 6.

#commlink #javafx
February 1, 2025 at 9:32 PM
Since I created Pixel sprites lately, I could not resist... #ultima #pixoo #divoom
January 21, 2025 at 6:53 PM