[bridged from https://rollenspiel.social/@taranion on the fediverse by https://fed.brid.gy/ ]
xterm.js based clients like Lociterm or MudForge are still a bit buggy and in one case the unicode characters are not rendered very good, but all in […]
[Original post on rollenspiel.social]
xterm.js based clients like Lociterm or MudForge are still a bit buggy and in one case the unicode characters are not rendered very good, but all in […]
[Original post on rollenspiel.social]
https://techtrenches.substack.com/p/the-great-software-quality-collapse
https://techtrenches.substack.com/p/the-great-software-quality-collapse
Full release notes here […]
[Original post on rollenspiel.social]
Full release notes here […]
[Original post on rollenspiel.social]
Quelle: https://www.wetteronline.de/wetterticker/historische-hitzewelle-in-skandinavien-mehr-als-ein-normaler-sommer--e538c5a9-a50e-4d32-9fc3-c22aabfcd3c9
Quelle: https://www.wetteronline.de/wetterticker/historische-hitzewelle-in-skandinavien-mehr-als-ein-normaler-sommer--e538c5a9-a50e-4d32-9fc3-c22aabfcd3c9
[Original post on rollenspiel.social]
[Original post on rollenspiel.social]
The new release of the character management software for #Shadowrun6 adds support for creating shapeshifters.
Find release notes here:
https://rpgframework.atlassian.net/wiki/spaces/COM6/pages/2617245783/1.9.0
Unfortunately the […]
[Original post on rollenspiel.social]
The new release of the character management software for #Shadowrun6 adds support for creating shapeshifters.
Find release notes here:
https://rpgframework.atlassian.net/wiki/spaces/COM6/pages/2617245783/1.9.0
Unfortunately the […]
[Original post on rollenspiel.social]
I really like the style it came up with. Now I've got ideas for #commlink .
All those special frames/borders will require some fighting with #javafx though.
I really like the style it came up with. Now I've got ideas for #commlink .
All those special frames/borders will require some fighting with #javafx though.
#Shadowrun6 #shadowrun
#Shadowrun6 #shadowrun
[Original post on rollenspiel.social]
[Original post on rollenspiel.social]
Once it is implemented, this illus will make it into *Commlink6* […]
[Original post on rollenspiel.social]
Once it is implemented, this illus will make it into *Commlink6* […]
[Original post on rollenspiel.social]
I doubled the display size of the tiles to 32x32, which is an improvement - at least for my taste.
Added the option to the server to make the tilesize configurable.
Oh by the way ... the ship is […]
[Original post on rollenspiel.social]
I doubled the display size of the tiles to 32x32, which is an improvement - at least for my taste.
Added the option to the server to make the tilesize configurable.
Oh by the way ... the ship is […]
[Original post on rollenspiel.social]
https://www.tagesschau.de/wirtschaft/unternehmen/nutella-rivella-ferrero-100.html
https://www.tagesschau.de/wirtschaft/unternehmen/nutella-rivella-ferrero-100.html
#commlink #javafx
#commlink #javafx