Currently making: open-world space trading role-playing game https://dither001.itch.io/rogue-souls
Now it needs some sfx...
#gamedev #littlevictories
Now it needs some sfx...
#gamedev #littlevictories
I posted a devlog for my WIP game Rogue Souls this morning. Please pass it on! dither001.itch.io/rogue-souls/...
I posted a devlog for my WIP game Rogue Souls this morning. Please pass it on! dither001.itch.io/rogue-souls/...
And then watch nobody respond to them.
It’s fun.
www.youtube.com/watch?v=tB8q...
www.youtube.com/watch?v=tB8q...
I spent several hours today implementing a drag-and-drop system for part of character creation. I'm going to let the player pick up the dice and assign them to results.
I want there to be interactive bits for character creation bc I want it to be enjoyable across multiple iterations~
I spent several hours today implementing a drag-and-drop system for part of character creation. I'm going to let the player pick up the dice and assign them to results.
I want there to be interactive bits for character creation bc I want it to be enjoyable across multiple iterations~
I really like your main menu design and I'm curious if it was a deliberate decision to have your MC facing/slanted to the left.
If something seems off, maybe try mirroring the entire interface to have her face right instead? If you haven't already, i mean.
I really like your main menu design and I'm curious if it was a deliberate decision to have your MC facing/slanted to the left.
If something seems off, maybe try mirroring the entire interface to have her face right instead? If you haven't already, i mean.
#gamedev | #indiedev | #indiegamedev
#gamedev | #indiedev | #indiegamedev
Here's a screen cap of the career section of my WIP space trading game Rogue Souls.
You choose a "career trajectory" for each character in your crew, then in the prologue you play out how they end up where they are at the beginning of the game's campaign.
Here's a screen cap of the career section of my WIP space trading game Rogue Souls.
You choose a "career trajectory" for each character in your crew, then in the prologue you play out how they end up where they are at the beginning of the game's campaign.
I don't want another "too little, too late."
I don't want another "too little, too late."
There are a handful of people there i interact with *ever* and an even smaller group of people i interact with semi-regularly.
There are a handful of people there i interact with *ever* and an even smaller group of people i interact with semi-regularly.
That's it. That's the post. #gamedev
That's it. That's the post. #gamedev