Tamlin V
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tamlinv.bsky.social
Tamlin V
@tamlinv.bsky.social
Artist, Illustrator, & Game Dev | sharks, pirates, and DMing | current work: escape rooms, props, zines, UE5 & ttrpg maps | (he/them) being a mystery | also can be found online as Tamayrs
OVERY NOISY EXCESSIVE TILE MAP (I'm messing around in Gamemaker Studio with tiles by Szadi arts)
November 20, 2025 at 8:05 PM
An artist's (mine) fall 2025 work on PBR materials for #gamedev & #indiedev
November 7, 2025 at 8:09 PM
Closest I've gotten to the rock texture I'm aiming for! The texture library is starting to look like I can fill up some shelves of it soon. #MaterialMaker #pbr
October 25, 2025 at 5:48 PM
Aha #MaterialMaker 1.4 did manage to save my sand materials before the freeze! (pretty sure I did not add buffers where needed) #gamedev
October 16, 2025 at 2:32 AM
Welp I've frozen #MaterialMaker ... I do hope i get to save my sand textures (pictured here moments before the incident)
October 16, 2025 at 2:13 AM
Hey thanks! Hope you enjoy my art and shenanigans!
October 11, 2025 at 9:19 PM
Mocking up some level design/architecture & cityscape to hop around in #gamedev #AssetForge
October 7, 2025 at 3:27 PM
Reference overload cause it makes my brain function and pleased to do the art making
October 1, 2025 at 3:39 PM
Recently I've been throwing together some base 3d models for game design #Plasticity & #AssetForge
September 22, 2025 at 6:56 PM
Palm blade sketches
September 10, 2025 at 7:10 PM
I've done it! I've cracked the code on where to get quality scans of historic boat design & drafting documents.
September 4, 2025 at 8:41 PM
Yesterday was good: Mac'ncheese & figuring out 3d printing visorak footsies. These lil fellas gonna need some retopology or switched normals on one lil part. Other than that I've figured out the right scaling and exporting knowledge to mess with some more Bionicle!
September 4, 2025 at 4:45 PM
Some messy 1st passes at Legend of Zelda scaling to character model
August 20, 2025 at 10:48 PM
I've made a bit more progress on this WIP, but mainly it's been me being exhausted and brain fog today. I barely scraped thru my notes on UE5 today but I did so that's a victory
August 20, 2025 at 12:46 AM
I've lined up the meter scaling to my anatomy study for character modelling. I've set it to 1.8m as to match the UE5 mannequin I'm working off of. Next up is lining up some scaled items and chara models from OoT & BotW/TotK. #gamedev
August 15, 2025 at 8:33 PM
Design & composition thumbnail sketches
August 9, 2025 at 10:41 PM
Kitbashing lowpoly character models akin to Ocarina of Time progress || anatomy study in #clipstudio / Geometry character kitbash in #AssetForge by @kenney.nl / Reference to n64 models arranged by @lalam24.bsky.social || #gamedev #indiedev
July 7, 2025 at 7:43 PM
Using #Kenney #AssetForge explicitly as it was stated not intended to be used in the q&a and making a character model to rig! I'm aiming for a model somewhat similar to some Ocarina of Time lowpoly npc's #gamedev
July 6, 2025 at 8:58 PM
June 25, 2025 at 1:58 AM
Picking back up on some CAD modelling for the first time in ages, yeag! #plasticity #plasticity3d
June 24, 2025 at 1:05 AM
I was in the middle of making a texture set to prototype games with before my kitchen ceiling attacked. this is where it's at now. 🖌️
June 13, 2025 at 2:25 AM
Cemetery sketching, many obelisk
May 18, 2025 at 11:16 PM
May 18, 2025 at 9:58 PM
Messing around with lego block colours for art because i can
May 14, 2025 at 4:19 PM
Tiling things
May 14, 2025 at 4:15 PM