He/him writer/game dev. culture/political posting, politics are in all aspects of life, including creative pursuits. #NAFO appreciator #BLM Writing sporadically @ https://talkandplay.substack.com
I think this is excessively doomer but I think there’s a good point it’s touching on: the vast majority of us aren’t in a position to solve major problems but we are in a position to live our lives and make thing to make life more enjoyable, so why not do it?
June 2, 2025 at 8:45 PM
I think this is excessively doomer but I think there’s a good point it’s touching on: the vast majority of us aren’t in a position to solve major problems but we are in a position to live our lives and make thing to make life more enjoyable, so why not do it?
And we’re back with a New Talk and Play! (Really late on posting this here, my bad) This one is about how a game tries to connect with its audience and how Legibility impacts how well that connection is made. talkandplay.substack.com/p/whats-that...
January 18, 2024 at 9:20 PM
And we’re back with a New Talk and Play! (Really late on posting this here, my bad) This one is about how a game tries to connect with its audience and how Legibility impacts how well that connection is made. talkandplay.substack.com/p/whats-that...
New Year, New Talk and Play! This one is about Balance, what we misunderstand about it, and where that misunderstanding comes from! We will be bitching about Grognards extensively. talkandplay.substack.com/p/no-gods-no...
January 1, 2024 at 6:39 PM
New Year, New Talk and Play! This one is about Balance, what we misunderstand about it, and where that misunderstanding comes from! We will be bitching about Grognards extensively. talkandplay.substack.com/p/no-gods-no...
New Talk and Play! This one is about how our current understanding of genre doesn’t meet the challenges we see in games because we’re using one word to cover three categories! talkandplay.substack.com/p/who-what-w...
December 18, 2023 at 5:47 PM
New Talk and Play! This one is about how our current understanding of genre doesn’t meet the challenges we see in games because we’re using one word to cover three categories! talkandplay.substack.com/p/who-what-w...
New Talk and Play Essay Today! This week’s post is about framing in media and the unique tools games have in that regard. We’re also discussing how framing can be abused, using The Last of Us 2 as a case study. talkandplay.substack.com/p/strings-at...
December 4, 2023 at 5:17 PM
New Talk and Play Essay Today! This week’s post is about framing in media and the unique tools games have in that regard. We’re also discussing how framing can be abused, using The Last of Us 2 as a case study. talkandplay.substack.com/p/strings-at...
Got a new post up on Talk and Play! This one is the 2nd half of my 2-parter on encounter design, this one focusing on external elements to the encounter. I have the first part linked in the post itself, i Highly recommend reading that first. open.substack.com/pub/talkandp...
November 20, 2023 at 6:04 PM
Got a new post up on Talk and Play! This one is the 2nd half of my 2-parter on encounter design, this one focusing on external elements to the encounter. I have the first part linked in the post itself, i Highly recommend reading that first. open.substack.com/pub/talkandp...
Talk and Play is back with a new post! This is the first in a 2 part series on encounter design. Part one is on player power open.substack.com/pub/talkandp...
November 7, 2023 at 8:15 PM
Talk and Play is back with a new post! This is the first in a 2 part series on encounter design. Part one is on player power open.substack.com/pub/talkandp...
My new substack post is up! This one is about clashing themes in games and how they can undercut what would otherwise be incredible experiences talkandplay.substack.com/p/hooked-on-ca…
October 2, 2023 at 5:19 PM
My new substack post is up! This one is about clashing themes in games and how they can undercut what would otherwise be incredible experiences talkandplay.substack.com/p/hooked-on-ca…