Takafumi Sakagami
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taka-sakagami.bsky.social
Takafumi Sakagami
@taka-sakagami.bsky.social
ちわっす~!🎀🏫

My games:「Yoshioka」「By Your Side」「Aidos」& more…
Fan translation involvement:「SNOW」「Hokejo」& more…
Hacking:「Digimon Dawn/Dusk 02」&「Kanon」Ultimate Voice Patch

https://kyacchi22.carrd.co/

Art & 日本語: @Taka-Sakagami.misskey.io.ap.brid.gy
44) Tayutama -Kiss on My Deity-
Reviewed for C-pia! Magazine: c-pia.github.io/data/pageren...
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January 3, 2026 at 4:10 PM
43) The Magic of Scheherazade
Reviewed on Reddit: www.reddit.com/r/JRPG/comme...
r/JRPG Weekly "What have you been playing, and what do you think of it?" Weekly thread
www.reddit.com
January 3, 2026 at 4:09 PM
41) Fire Emblem: Shadow Dragon and the Blade of Light (NES)
Still playing. Reviewed on my blog: plsnohate.wordpress.com/2025/11/20/i...
I Played Some Ancient JRPGs
Back in the PS2-PS3 days I wasn’t enjoying the new JRPGs and I’d begun to question whether I even liked the genre. So in pursuit of an answer, I decided to play Final Fantasy on the NES…
plsnohate.wordpress.com
January 3, 2026 at 4:09 PM
37) Cleopatra Fortune
A Tetris clone where blocks have different materials. It's more involved than Tetris, but maybe too finnicky for my tastes.
There's an additional mode where you have to solve developer-designed problems of (mostly) increasing difficulty, but it grew quite repetitive quite fast.
January 3, 2026 at 4:09 PM
36) Psycho World
Mega Man II, but the controls suck. Most of the game is spent navigating levels while immune to damage. Boss fights involve switching between attack mode and invincible mode in pattern with the enemy.
It's unique, but I'm not certain it's good.
January 3, 2026 at 4:08 PM
35) Sensible World of Soccer '96/'97
In a twist that'll surprise, everyone's favourite Football game is the worst! I don't get the controls at all, and no amount of research or practice helped it feel any better to play. Even when winning, I was baffled by some of the decisions made in development.
January 3, 2026 at 4:07 PM
34) Mugen Senshi Valis (PCE)
An awkward action-platforming affair. Movement's sluggish, level design's opaque. It can be frustrating, yet overcoming the game's challenges rarely feels satisfying. It does have a decent flow to it though...
Maybe the only playable entry in the franchise.
January 3, 2026 at 4:06 PM
33) Wonder Boy III: The Dragon's Trap
A massive decline in quality for the franchise. Sluggish, unresponsive controls and level design that is immensely boring are the cost of a side-grade in roleplaying mechanics from Monster Land
January 3, 2026 at 4:04 PM
32) Wonder Boy in Monster Land
It becomes kinda boring mid-way through, and it doesn't control quite as well as its predecessor, but the addtions keep the experience fresh for a while.
January 3, 2026 at 4:04 PM
31) Wonder Boy
Solid arcadey platformer. Very addictive as a point-chaser, and the almost endless-runner approach to its level design works really well. Surprisingly, I prefer the Master System inputs over the Arcade version's.
January 3, 2026 at 4:03 PM
30) Fuujin Ryouiki Erutsuvaayu
Reviewed for C-pia! Magazine: c-pia.github.io/data/pageren...
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January 3, 2026 at 4:03 PM
29) Ace wo Nerae!
Steep learning curve, but very fun. It's incredibly strategic, and compared to every other tennis game I've played, this is genuinely incredible. But the AI is easy to cheese, and finding a friend to play multiplayer with who matches your skill level is going to be unlikely.
January 3, 2026 at 4:02 PM
28) GS Mikami: Joreishi wa Nice Body
Reviewed for C-pia! Magazine: c-pia.github.io/data/pageren...
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January 3, 2026 at 4:00 PM
26) Gals Panic S2
Reviewed for C-pia! Magazine: c-pia.github.io/data/pageren...
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January 3, 2026 at 4:00 PM
25) Yu-Gi-Oh! The Sacred Cards
What makes this one unique is how pick-up-and-play it is as a story experience. Less aimless than the pre-OCG entries focused on card simulation, less grindy than the pre-OCG entries focused on reaching the end.
The lack of challenge is disappointing, but it's fine.
January 3, 2026 at 3:59 PM
24) Castlevania
Clunk aside, there is charm. Nice visuals, catchy music, interesting levels.
Nothing emblemizes the game's issues as strongly as the final boss, whose first stage is nigh impossible, but whose true form is a cake walk. With a better escalation in difficulty, it'd've been satisfying.
January 3, 2026 at 3:57 PM
23) Sacred 2
Speaking of passive and boring, it's Sacred 2! I played this as my computer died and I was in a Diablo mood, and I got this for free. It's very playable, and if all you want is a mindless grind, this does the job. It scratches a certain itch, but it's an itch I rarely have.
January 3, 2026 at 3:56 PM
22) Needy Girl Overdose
Considering how much time I've researched the culture, I should be a fan, but no. It's like an unremarkable entry of a 2010 indie market; quirky, edgy, empty. It's an oldschool approach, but not a good school to attend.
Passive, boring, stereotypical, and devoid of content.
January 3, 2026 at 3:54 PM
20) Digimon World 2
I played this on PSP rather than PSX, so my view is tinted by a portable experience. Despite the game running at 20% of the speed it should, as a passive second screen game, it's actually quite decent.
Is it worth playing, considering how many better games there are? No.
January 3, 2026 at 3:50 PM