taikwy
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taikwy.bsky.social
taikwy
@taikwy.bsky.social
dev / artist / programmer

working on a roguelite horde shooter

follow for daily progress updates

https://linktr.ee/taikwy
changed how fast the leaves fall again

#gamedev #indiedev
November 29, 2025 at 3:31 PM
my game is good, the algorithm jus- IS THAT A BUTT???

#gamedev #indiedev
November 27, 2025 at 3:07 PM
just another random gameplay clip

#gamedev #indiedev
November 25, 2025 at 3:49 PM
still working on adding more stuff to rooms

#gamedev #indiedev
November 23, 2025 at 3:20 PM
my game is for GUNGEON & NUCLEAR THRONE FANS, algorithm PLEASE FIND THEM!
my game is for GUNGEON & NUCLEAR THRONE FANS, algorithm PLEASE FIND THEM!
my game is for GUNGEON & NUCLEAR THRONE FANS, algorithm PLEASE FIND THEM!

:)
November 21, 2025 at 4:11 PM
quiet day for progress...

#gamedev #indiedev
November 19, 2025 at 4:14 PM
how i started making indie games:

- music was too hard
- drawing was too slow
- coding was too confusing
- looked up unity tutorials online
- ...
- now i gotta do all three???
November 16, 2025 at 3:55 PM
what are some other things i could add as cover?

#gamedev #indiedev
November 14, 2025 at 2:02 PM
uhhhh...

i think i messed up the bloom somewhere...

#gamedev #indiedev
November 12, 2025 at 6:07 PM
chillin in a windy forest!

#gamedev #indiedev
November 10, 2025 at 4:01 PM
(late) #pitchyagame

i'm solo-developing a roguelite horde shooter!

lots of guns
lots of items
lots of upgrades
lots of things to shoot!

#gamedev #indiedev
November 8, 2025 at 4:51 PM
should i make more dark rooms like this?

#gamedev #indiedev
November 5, 2025 at 7:21 PM
my indie game:

- hand drawn by a clueless pixel artist (me)
- music not yet added :(
- a roguelite horde shooter
- dash around and shoot everything!
- lots of guns, items, and upgrades (coming soon)

#gamedev #indiedev
November 3, 2025 at 3:59 PM
how do the room transitions look?

maybe i should add a fancier animation...

#gamedev #indiedev
November 1, 2025 at 11:42 AM
hmm, this might not be enough enemies...

#gamedev #indiedev
October 30, 2025 at 10:55 AM
taking suggestions for what to call this purple forest area :)

#gamedev #indiedev
October 28, 2025 at 11:19 AM
back from break

#gamedev #indiedev
October 26, 2025 at 3:00 PM
i wonder if the splats on the ground from killing enemies make the background too messy

maybe they should be a little more transparent?

#gamedev #indiedev
October 14, 2025 at 3:00 PM
October 11, 2025 at 2:48 PM
made the damage flash last a little longer to take advantage of the glow from the bloom

does it look like there's enough visual feedback when shooting enemies?

#gamedev #indiedev
October 9, 2025 at 3:00 PM
been spending lots of time thinking about the project but i've been busy with other things the past couple of days

hoping to get back to it soon!

#gamedev #indiedev
October 7, 2025 at 3:00 PM
while i'm working on new enemies i'm also wondering if there should be different bullet types for enemies

i quite like all the funny different shapes that gungeon enemies can shoot

#gamedev #indiedev
October 5, 2025 at 2:50 PM
i think i'm gonna keep the bloom, but i'm gonna have to play around with the palettes for my assets so stuff still looks good

do the trees and bullets look a little washed out?

#gamedev #indiedev
October 3, 2025 at 2:55 PM
thinking about making some new enemies

what would look good in this new arena?

#gamedev #indiedev
October 1, 2025 at 12:43 PM