I upload GameDev vids on YouTube, if you care (@Titnian on YouTube)
👋 Open for connecting with fellow devs and development projects. #godot
Portfolio: https://tahmid.games
🇵🇸 ❤️
I put them together using AnimatedSprite2D and animation player in Godot. And syncing them using multiplayer synchroniser.
I put them together using AnimatedSprite2D and animation player in Godot. And syncing them using multiplayer synchroniser.
There’s no way I am competing with multi-billion dollar companies XD
There’s no way I am competing with multi-billion dollar companies XD
But it’s no official app lol! It’s just a simple challenge for me on whether i can do it, and learn some low level concepts along the way.
I highly doubt my goofy little app is gonna be mass adopted anytime soon!
But it’s no official app lol! It’s just a simple challenge for me on whether i can do it, and learn some low level concepts along the way.
I highly doubt my goofy little app is gonna be mass adopted anytime soon!
you'd need to have really advanced networking knowledge for that tho.
you'd need to have really advanced networking knowledge for that tho.
But I wanted to challenge myself to go 100% cost free using UDP Hole punching so it was a big challenge for me.
But I wanted to challenge myself to go 100% cost free using UDP Hole punching so it was a big challenge for me.
(Probably cuz my router most likely doesn’t support NAT loopback) it wasn’t working on the same device nor on a VM with a VPN, I had to use a VPS and it worked over there.
(Probably cuz my router most likely doesn’t support NAT loopback) it wasn’t working on the same device nor on a VM with a VPN, I had to use a VPS and it worked over there.
Apparently unless your router supports NAT loopback, you can’t use the same public ip for STUN, since it’ll give the same ip and port.
I ran into the same problem trying to use stun across a public server on the same device.
Need to use a VM for testing, such a pain!
Apparently unless your router supports NAT loopback, you can’t use the same public ip for STUN, since it’ll give the same ip and port.
I ran into the same problem trying to use stun across a public server on the same device.
Need to use a VM for testing, such a pain!
And from what I know noray only allows for noray servers, so I can’t use free public servers like stun.l.google.com to go 100% cost free.
(Although having no relay system means it’d only work like 70 - 90% of the time)
And from what I know noray only allows for noray servers, so I can’t use free public servers like stun.l.google.com to go 100% cost free.
(Although having no relay system means it’d only work like 70 - 90% of the time)