Separate from the world-generation, I have developed a tile-placing system to place tiles into the world (relatively underdeveloped still). There are 4 broad tile types, which however automatically adjust to
Separate from the world-generation, I have developed a tile-placing system to place tiles into the world (relatively underdeveloped still). There are 4 broad tile types, which however automatically adjust to
Currently, the scale of the map at the biggest consists of 16k*9k tiles,
Currently, the scale of the map at the biggest consists of 16k*9k tiles,
It consists so far of a simplex-noise generated finite map, programmed with the fragment shader version of simplex noise.
It consists so far of a simplex-noise generated finite map, programmed with the fragment shader version of simplex noise.