Also creates Quake levels.
Then I built encounters with prototype textures, keeping in mind the scale dictated by the art style.
Then I built encounters with prototype textures, keeping in mind the scale dictated by the art style.
The map starts off linear as well, but has many loops and ultimately opens up more.
The map starts off linear as well, but has many loops and ultimately opens up more.
I wanted to have a central distinct hub to help with player orientation, and then rooms which require the state either in hot/cold and/or jump boots.
I wanted to have a central distinct hub to help with player orientation, and then rooms which require the state either in hot/cold and/or jump boots.
Build time was about two weeks and the map had to use the mod Arcane Dimensions and feature the jump boots item.
🧵 #leveldesign
Build time was about two weeks and the map had to use the mod Arcane Dimensions and feature the jump boots item.
🧵 #leveldesign