As a Resident Evil fan, all I can say is that I'm really looking forward to the release of this sequel to the series. After watching the trailer, I was blown away by the unique rendering of the re engine and the high quality of the trailer.
As a Resident Evil fan, all I can say is that I'm really looking forward to the release of this sequel to the series. After watching the trailer, I was blown away by the unique rendering of the re engine and the high quality of the trailer.
I've recently been trying to read the book THE ART OF GAME DESIGN, which has led me to a new understanding of the position of game designer. I'm not sure I'm cut out for this direction, but I'll try to experiment as much as I can.
I've recently been trying to read the book THE ART OF GAME DESIGN, which has led me to a new understanding of the position of game designer. I'm not sure I'm cut out for this direction, but I'll try to experiment as much as I can.
Added a video to my in-game background to improve the overall look and feel a bit. At least there is some dynamic content to be observed, which I think is beneficial.
Added a video to my in-game background to improve the overall look and feel a bit. At least there is some dynamic content to be observed, which I think is beneficial.
A simple bureau ESC menu, I've done something similar to this before in project 2.2, so this time I've directly referenced the last one in my code. This menu helps players who can't beat a certain level to restart the game quickly.
A simple bureau ESC menu, I've done something similar to this before in project 2.2, so this time I've directly referenced the last one in my code. This menu helps players who can't beat a certain level to restart the game quickly.
I have learned how to use UI toolkit to add UI elements into my game. This progress bar is what I made by using this kit and it can change when my player plays a card.
I have learned how to use UI toolkit to add UI elements into my game. This progress bar is what I made by using this kit and it can change when my player plays a card.
I need to set up code logic for every object in the game so that they can act the way I want them to, which is not an easy task, especially for someone like me who can't read code.
I need to set up code logic for every object in the game so that they can act the way I want them to, which is not an easy task, especially for someone like me who can't read code.
After spending two days of research, I implemented a simple card draw mechanism and a card drag and drop mechanism. Now I just need to add the card content and write the code for the card effects.
After spending two days of research, I implemented a simple card draw mechanism and a card drag and drop mechanism. Now I just need to add the card content and write the code for the card effects.
I made the first deck in my game, and I plan to make three or four different decks to support my main playstyle. The text on top of these cards will be controlled by code, while the cards themselves are prefab.
I made the first deck in my game, and I plan to make three or four different decks to support my main playstyle. The text on top of these cards will be controlled by code, while the cards themselves are prefab.
I have added sound to my collision system. When I get a key or talk to NPC in my game, the sound will play automatically. It's amazing to hear those sound appear in my game.
I have added sound to my collision system. When I get a key or talk to NPC in my game, the sound will play automatically. It's amazing to hear those sound appear in my game.
It's very interesting that I need to set a new if statement to avoid a bug. When I eliminate a game object, I can't more actions on deleting it.
It's very interesting that I need to set a new if statement to avoid a bug. When I eliminate a game object, I can't more actions on deleting it.
This game is called passage. So the whole process will be walking straight from left to right. While you are walking, the score at the top right side will increase too. This game tries to describe a couple's life.
This game is called passage. So the whole process will be walking straight from left to right. While you are walking, the score at the top right side will increase too. This game tries to describe a couple's life.
This game is called flower game. Players can add several options to make the flower more complex and beautiful. I am curious about how the author create this function to run.
This game is called flower game. Players can add several options to make the flower more complex and beautiful. I am curious about how the author create this function to run.
This game is called I very much don't want to be here. The player is a blue cube and he cannot get out of the room. You can press wasd to explore the room but you can't get out.
This game is called I very much don't want to be here. The player is a blue cube and he cannot get out of the room. You can press wasd to explore the room but you can't get out.