It's already been done by other people manually for Dolby Atmos, I just want to automate it, & learn more C.
It's already been done by other people manually for Dolby Atmos, I just want to automate it, & learn more C.
What was advertised was an EZ-MX42HS (HDMI 4x2 matrix with serial & USB control). What arrived is an EZ-MX42PRO-HAS (HDMI 4x2 matrix, USB control only, SPDIF audio extraction) - so mostly better.
What was advertised was an EZ-MX42HS (HDMI 4x2 matrix with serial & USB control). What arrived is an EZ-MX42PRO-HAS (HDMI 4x2 matrix, USB control only, SPDIF audio extraction) - so mostly better.
Downside is that it wasn't exactly what was advertised, some model number confusion, but it's still 90 quid of HDMI matrix switch (new) for under 40 quid used!
Downside is that it wasn't exactly what was advertised, some model number confusion, but it's still 90 quid of HDMI matrix switch (new) for under 40 quid used!
Fortunately I'd put in an extension cable so this was literally a 20 second job.
Fortunately I'd put in an extension cable so this was literally a 20 second job.
I bought my 3 bed semi new in 2001 for 89K
I bought my 3 bed semi new in 2001 for 89K
It's nice to have the option of a modern mouse, 67g is a bit light though.
It's nice to have the option of a modern mouse, 67g is a bit light though.
Only the ones I want to play on Pretendo are probably relevant, which is likely to mean Super Mario Maker
Only the ones I want to play on Pretendo are probably relevant, which is likely to mean Super Mario Maker
Unfortunately games can't be patched when running under Aroma; either patch outside Aroma or use USBHelper (Windows).
I wonder if USBHelper's patch downloading could be replicated under Aroma?
Unfortunately games can't be patched when running under Aroma; either patch outside Aroma or use USBHelper (Windows).
I wonder if USBHelper's patch downloading could be replicated under Aroma?
That exists, and there appears to be a (mostly functional?) SDL/ SDL2 port.
Programs can integrate directly into a jailbroken boot, it's a decent user experience once the homebrew exists!
That exists, and there appears to be a (mostly functional?) SDL/ SDL2 port.
Programs can integrate directly into a jailbroken boot, it's a decent user experience once the homebrew exists!
Homebrew on a Wii U is.. embarrassing :(. Hoping to correct that a bit. Homebrew on the Wii side of the Wii U is much better, even with a lot of the software being old, and Drama existing.
Homebrew on a Wii U is.. embarrassing :(. Hoping to correct that a bit. Homebrew on the Wii side of the Wii U is much better, even with a lot of the software being old, and Drama existing.
Wii U, and Dreamcast. Both flawed. Both lacking some third party support. Both still have great games, peripherals, and innovations. Have lots of games for them both, but not PS2, SNES, Gamecube.
Wii U, and Dreamcast. Both flawed. Both lacking some third party support. Both still have great games, peripherals, and innovations. Have lots of games for them both, but not PS2, SNES, Gamecube.
Or it may not work at all.
Or it may not work at all.
Doesn't make sense because the port on the laptop is DisplayPort 2.1, 77Gb/s!
Doesn't make sense because the port on the laptop is DisplayPort 2.1, 77Gb/s!
Bandwidth. Different DisplayPort standards have different limits.
Bandwidth. Different DisplayPort standards have different limits.
Monitor provides USB-C power, USB ports for keyboard/mouse/webcam
Monitor provides USB-C power, USB ports for keyboard/mouse/webcam
I suppose it ultimately means things are better segregated that way
I suppose it ultimately means things are better segregated that way
Hi-Tech C lets you freely write Z80 assembly, but there is no automatic method of referring to C variables.
1/2
Hi-Tech C lets you freely write Z80 assembly, but there is no automatic method of referring to C variables.
1/2
I was hoping to program it in C in a compiler independent manner, but it'll need the assembly abstracting to a separate include file with different methods of using assembly depending on the compiler
I was hoping to program it in C in a compiler independent manner, but it'll need the assembly abstracting to a separate include file with different methods of using assembly depending on the compiler
Also, back in 1989/1990, the absence in directories in CP/M didn't seem so limiting. Now, trying to set up a C development environment & a virtual hard disk, it definitely does!
Also, back in 1989/1990, the absence in directories in CP/M didn't seem so limiting. Now, trying to set up a C development environment & a virtual hard disk, it definitely does!