A Technology & Weapons expo is being held on Ord Mantell as the Empire seeks to net profitable business arrangements with various corporations.
The Rebellion asks the PCs to steal/fake invitations, gather what info/tech they can, and get out alive without it tracing back to them.
As the Empire crumbles, the New Republic works to return many stolen artifacts and cultural items to their rightful planets.
This creates abundant work for pilots, hired guns, and couriers or chances to get rich quick for pirates and thieves. Obligation could put the PCs in a jam.
A local Hutt gangster is devastated after his mate left him and he's holding a party to drown the sorrow in drinks, drugs, and dancers.
The distracted boss and chaos of the party would be the perfect opportunity for freeing slaves, stealing valuables, or even assassination...
A Rebel cell has been operating from an underground base with relative success until an earthquake wreaks havoc.
Valuable ores revealed by the quake have brought the attention of Imperial mining crews dangerously close to discovering the people & supplies hidden below.
A Jedi and several padawans were able to escape Order 66 and go into hiding. They've adopted the guise of Tusken Raiders and managed to stay hidden...
...until they unknowingly attempt to attack the PCs for supplies and the secret of their identities is revealed.
A shady Rodian promises the PCs a cut of the riches from a crashed banking frigate scattered through the jungle of a forgotten world.
Deep in the trees, her Trandoshan partner readies himself for another glorious hunt: armed adventurers--the most dangerous game.
The PCs take a simple but time-sensitive delivery job but things get complicated when a strange new sickness puts the station they're on into lockdown.
Will they quarantine for the sake of safety and fail the job or can they avoid patrols, free their ship, and deliver on time?
As a profitable asteroid belt begins to run out of valuable ore, the mining corporation sets its sights on a massive collection of new rocks...the Alderaan debris field.
The remaining refugees are understandably outraged and seek to stop them so they turn to the PCs for help.
In a case of mistaken identity, someone bumps into a PC in a crowded area and slips a data storage device into their pocket.
It bears the logo of a corporation in the city and is securely encrypted to only open when connected to a terminal inside their headquarters.
A wealthy trader offers to pay the PCs to test the security of his corporation's cargo transport. The test is simple: steal an artifact from the ship without alerting anyone and bring it back to him.
The trader, however, is a Clawdite thief looking to keep their hands clean.