sworderist.bsky.social
@sworderist.bsky.social
In my effort to avoid visual scripting as much as possible i figured out how to use Gameplay Abilities and Effects using C++... I'm not sure it was worth it but at least now I understand how #GAS passes around the related instances. #UE5 #UnrealEngine #GameDev
February 3, 2026 at 9:10 AM
The problem with GetActorsInSelectionRect is the way it uses an actor's extents. Basically it gives you a hitbox at the most extreme ends of ANY components that are attached to that actor. Taking 50% of those extents is more accurate but I'm also looking into filtering components.

#UE5 #Unreal
January 27, 2026 at 9:09 PM
Built marquee selection into my RTS game using a recommended method only to find out that not only does everyone have problems with it, but even the sample RTS project Unreal includes has the exact problems everyone is complaining about. Not sure if box tracing from the camera is a better solution
January 26, 2026 at 11:20 PM
In the event that @jesawyer.bsky.social is secretly working on Pillars 3, I really hope he plans to let us fight the Concelhaut x Titan of Wael that was unleashed upon Eora by the Watcher (the canon ending to the Forgotten Sanctum, of course).
November 19, 2025 at 5:42 AM
@wigglewood.bsky.social i wonder if the genie ever found his hat
January 28, 2025 at 4:56 AM
Interesting video about the current role of attack helicopters in the modern NATO strategy. With operation ranges measured in the hundreds of kilometers they're able to maneuver and support across significant distance, well away from the danger of MANPADs and drones

m.youtube.com/watch?v=t1E6...
No, the Attack Helo is not Dead.
YouTube video by The Chieftain
m.youtube.com
December 8, 2024 at 3:57 PM