Swizzle.Fun
swizzlefun.bsky.social
Swizzle.Fun
@swizzlefun.bsky.social
Visit https://swizzle.fun for awesome materials & textures
of the seamless and trim-sheet varieties!

free samples
https://rh2.gumroad.com/l/glass
https://rh2.gumroad.com/l/ceramics
omg
December 13, 2024 at 8:28 AM
33/50
Stamped metal sheet metal upper with keyboard and status display screen on the lower half.

No franchise specific motifs, but it could easily integrate into #halo #starwars or #startrek IPs
December 10, 2024 at 7:34 AM
I like this one... might be the combination of vents, wires, and stamped metal inlays. This would be right at home detailing the surface of a #star #ship hull.
December 10, 2024 at 7:31 AM
This has some fun squiggly pipes near the bottom edge. It breaks easily into 5 trimsheet regions. Alternate pattern 38/50
December 10, 2024 at 7:28 AM
I found some more of the wireframe renders . These show the magic behind the scenes!
#vectorart
December 10, 2024 at 7:27 AM
Oops, there's even more..This is another alternative surface treatment (a preset that comes with the material library)
Instead of dirt this seamless texture has algae growing in the cracks. With a small display panel and status indicator in the lower left corner.

#hypergraph3 #substance #designer
December 10, 2024 at 7:21 AM
Another alternate pattern (2/2)
December 10, 2024 at 7:15 AM
Alternate pattern - same surface treatment (1/2)

#library #game #design #texture #collection #substance #designer
December 10, 2024 at 7:13 AM
Alternate look - Iron rich dust, low color saturation, with grey decals.

#customization
#materials
#textures
#art
#direction
#flexible
#game
#design
December 10, 2024 at 7:10 AM
Alternate looks boost flexibility. Depending on what your art director needs - Hypergraph3 can adapted by adjusting the colors, decal appearance, and general wear & tear.

This is the same sample from above, but with adjusted user parameters. (A preset that comes with the package)

#textures #art
December 10, 2024 at 7:05 AM
Looking good, we published something similar last year...

bsky.app/profile/swiz...

It's a collection of trim sheets and seamless textures
Hypergraph2 is a set of 100 materials with a cohesive style
If you need deathstars or futuristic hallways lined with machinery
December 10, 2024 at 2:33 AM
I like how it flips out
December 4, 2024 at 8:40 PM
Here are some of the sample outputs:
#vector
#game
#textures
#materials
#pbr
December 4, 2024 at 7:19 PM
HG3 is a smaller collection that HG2 or HG1, but it incorporates all the lessons learned from the first two.
December 4, 2024 at 7:17 PM
This example comes from HG3 (Hypergraph3) and it includes three source plates.

1. Source 1 is dedicated entirely to the heightmap.
2. Source 2 is for the decal layers (three different decal types)
3. Source 3 is for controlling the emission layers. The default is R/G/B for easy shader edits.
December 4, 2024 at 7:13 PM
These materials can be generated on the client's machine (to reduce the overall game's download size), or have their resolution doubled if you ever decide to remaster your game.
December 4, 2024 at 7:09 PM
In Substance Designer the tarp color/glossiness and grime/dirt level can be adjusted to fit a wide variety of final looks.
December 4, 2024 at 6:36 PM
How it was made:
75 blue / white vector art masks were made
Using #Houdini, the masks were converted to vellum panels & matching collision geometry.
#PDG (Procedural Dependency Graph) was used to systematically simulate/bake/save the results
The result is a #SubstanceDesigner graph.
(2/2)
December 4, 2024 at 6:33 PM