of the seamless and trim-sheet varieties!
free samples
https://rh2.gumroad.com/l/glass
https://rh2.gumroad.com/l/ceramics
#vectorart
#vectorart
Instead of dirt this seamless texture has algae growing in the cracks. With a small display panel and status indicator in the lower left corner.
#hypergraph3 #substance #designer
Instead of dirt this seamless texture has algae growing in the cracks. With a small display panel and status indicator in the lower left corner.
#hypergraph3 #substance #designer
#library #game #design #texture #collection #substance #designer
#library #game #design #texture #collection #substance #designer
#customization
#materials
#textures
#art
#direction
#flexible
#game
#design
#customization
#materials
#textures
#art
#direction
#flexible
#game
#design
This is the same sample from above, but with adjusted user parameters. (A preset that comes with the package)
#textures #art
bsky.app/profile/swiz...
It's a collection of trim sheets and seamless textures
If you need deathstars or futuristic hallways lined with machinery
bsky.app/profile/swiz...
It's a collection of trim sheets and seamless textures
1. Source 1 is dedicated entirely to the heightmap.
2. Source 2 is for the decal layers (three different decal types)
3. Source 3 is for controlling the emission layers. The default is R/G/B for easy shader edits.
1. Source 1 is dedicated entirely to the heightmap.
2. Source 2 is for the decal layers (three different decal types)
3. Source 3 is for controlling the emission layers. The default is R/G/B for easy shader edits.
75 blue / white vector art masks were made
Using #Houdini, the masks were converted to vellum panels & matching collision geometry.
#PDG (Procedural Dependency Graph) was used to systematically simulate/bake/save the results
The result is a #SubstanceDesigner graph.
(2/2)
75 blue / white vector art masks were made
Using #Houdini, the masks were converted to vellum panels & matching collision geometry.
#PDG (Procedural Dependency Graph) was used to systematically simulate/bake/save the results
The result is a #SubstanceDesigner graph.
(2/2)