SW_CreeperKing
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swcreeperking.bsky.social
SW_CreeperKing
@swcreeperking.bsky.social
Self taught programmer since feb 18 2018

1yr java -> 5yr C#
https://swcreeperking.github.io/LostSoulChronicles/

https://linktr.ee/swcreeperking
March 4, 2025 at 10:45 PM
February 26, 2025 at 9:09 PM
just made a #largenumber #addon for #godot under #MIT
:)

just waiting for approval
limit is ee16 so obv it breaks when going above
youtu.be/2Z06UQ9qxzw

im curious to see what idle/incremental games come from this as well as awaiting bug fixing xd
February 7, 2025 at 9:06 AM
run all function
(still need to make the leaderboard part that shows leaderboard and times and stuff)

(custom #adventofcode framework made with #csharp, #raylib, #imgui)
January 11, 2025 at 8:51 PM
January 11, 2025 at 11:14 AM
oops
January 11, 2025 at 4:57 AM
welp this is going to be fun
January 11, 2025 at 4:52 AM
update on my #adventofcode framework thingy

its fun being able to have a proper use for #raylib and #imgui again

(made in #csharp)

3 solutions converted
only about 120 left
January 11, 2025 at 4:13 AM
wii will have a problem
January 11, 2025 at 4:03 AM
update on the #adventofcode project
January 10, 2025 at 11:01 PM
:)
January 10, 2025 at 2:13 AM
Raylib + Imgui my beloved

also this was a pain to do
since rlimgui-cs was outdated

had to remove awesomefont6 and fix the clipboard callback stuff

going to try and make this use of this for my #adventofcode project
January 9, 2025 at 10:37 PM
January 7, 2025 at 8:34 PM
table update:
December 25, 2024 at 10:37 AM
#adventofcode 2024 stats table (finished)
December 25, 2024 at 5:27 AM
iykyk
December 24, 2024 at 10:04 AM
#adventofcode 2024 (updated to day 22)
December 22, 2024 at 9:54 AM
#adventofcode made my table better
(totally not spaget)
December 20, 2024 at 8:09 PM
Rankings
December 20, 2024 at 1:35 AM
#adventofcode 2024 program runtimes so far
December 20, 2024 at 12:42 AM
December 11, 2024 at 3:47 AM
December 9, 2024 at 10:36 PM
Advent of Code day 6

notes (pt2):
I PAID FOR MY CPU
IMMA USE THE CPU
December 6, 2024 at 11:15 AM
i found ways around using custom iterators and halved the pt1 time :)
December 4, 2024 at 10:46 PM
i think most of my time is spent on IEnumerable<T> iterators from custom methods :(
December 4, 2024 at 10:23 PM