svntax
svntax.com
svntax
@svntax.com
Game Developer | Full-Stack Developer | Likes pixel art, game jams, and hackathons.
Sadly, the actual spritesheets from this LoRA are just too messy. Prompt adherence is pretty good, but I think the dataset and the fact that Z-Image Turbo is distilled make the pixels noisy and inconsistent. Or maybe 64x64 sprites are just too large and more prone to issues.
January 10, 2026 at 10:26 AM
In the process of training pixel art spritesheet LoRAs, I've noticed that Z-Image Turbo is capable of more general images like portraits, even though the dataset is purely spritesheets.

Sample images at 64x64 and 128x128 (same post-processing steps for all: k-centroid downscale, palettize).
January 10, 2026 at 10:06 AM
I trained a Z-Image pixel art LoRA just for testing purposes. Even though it's a distilled model (and my dataset is rough), results are not too bad with a little post-processing.
November 30, 2025 at 6:10 AM
I've been working on a Minesweeper-like game using a Godot + NEAR Protocol SDK I made years ago, now up-to-date with support for Intear wallet.

You play as a dwarf digging for gold & gems while avoiding traps.
October 31, 2025 at 2:05 PM
You can set a subregion of a sprite so that smear effects are applied to that area only.
May 4, 2025 at 5:17 AM
I tried making a procedural animation tool that generates smear frames for any image. It's bare-bones, but working.
March 29, 2025 at 5:47 AM
RPG prototype with generated characters using Retro Diffusion's API, set up as a summoning mechanic.
March 25, 2025 at 1:25 AM