SushiiZ | Commissions Open!
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sushiiz.bsky.social
SushiiZ | Commissions Open!
@sushiiz.bsky.social
Hi! I'm SushiiZ, Lead Animator at PipPep Games, I’m a freelance Animator and Sound Designer, you can commission me for animations below

https://checkpoint.cc/sushiiz
Finally able to show off the gameplay on my Alarmo port of Celeste, had to get a phone mount lol

Ofc, massive thanks to @maddymakesgames.com and @noelfb.bsky.social for making the original game, and once again, Tim for making the lua framework where we can make apps for this thing fairly easily
October 28, 2025 at 5:45 AM
We got a new model for the porky moveset! huge thanks to @anivernage.bsky.social, here are all of Porky's current animations stringed together (mind the rough transitions between them)
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︀︀also, my commission queue is pretty empty atm! if you're looking for an animation, hmu! links in my bio!
October 27, 2025 at 12:53 AM
Fully playable
October 24, 2025 at 7:46 PM
Hear me out
October 23, 2025 at 12:57 AM
I ported drift1k by @mors.games to the Alarmo! This originally was a Pico8 game, it’s cool seeing how it works on here, and how 1:1 it ported over
October 20, 2025 at 1:42 AM
Alarmo Lamp
October 16, 2025 at 10:59 PM
Turns out, Hitbox/hurtbox visualization IS still in the game, shoutouts to caster, with that, I decided I'd start working on my practice mode expansion! I've implemented a hitbox/hutbox vis cycler, as well as salty runback on controllers, a very wip savestate, 2HA parries! 1/2
September 27, 2025 at 6:34 PM
Shovel Knights first taunt is finished! Trails need a lil bit more work but overall I'm happy with how it turned out!
September 1, 2025 at 3:43 AM
Fixed some things! now we got a good camera angle for the end, and I fixed it starting too early
August 25, 2025 at 2:29 AM
Shovel Knights New Victory animation imported with a new camera animation (still need to tweak that end frame so it doesn't cause issues with the character wins)
August 25, 2025 at 1:42 AM
Porky is back in progress, the person commissioning this moveset took a bit of a break, but we're back in action! here's everything that's done so far (a WIP)
July 27, 2025 at 10:11 PM
You might've seen that stat chart and asked, "What is Jump Hold Float?" and I asked the same thing, turns out it's an undiscovered mechanic! if you hold down the jump button as the characters that have a value there, you stall at the peak of your jump for that many ms!
July 14, 2025 at 7:52 PM
after finding the file where all the stats are in Shovel Knight Showdown, I decided to make a chart! this has some unused mechanics and a hidden one in it!
July 14, 2025 at 7:25 PM
unused double jumps! (not sure why baz doesn't have one, can't seem to enable it, will look into it tho)

but there's a lot of neat stuff I can mess around with for the stats
July 14, 2025 at 6:05 PM
Showdown is getting even cooler, we got skins AND sick combos!

If you think this game is your thing, join the tournament on the 19th! We’re inviting everyone interested to join the community!

www.start.gg/tournament/s...
July 12, 2025 at 4:04 AM
Queen Knight is in!
July 11, 2025 at 11:44 PM
The Showdown Revival Stage list is officially chosen! And you can import it into the game to make choosing stages a lot easier if you’re new to the game! (Mind the missing parts, the sprite replacement tool is a work in progress, shoutouts to Liam for making this possible!)
July 8, 2025 at 9:33 PM
Here's a video of Team Attack in Showdown alongside the combo mod! this couldn't have been done without the help of someone in the community (who wishes to stay anon) thank you! I'm super excited to see where the doubles scene goes!
July 8, 2025 at 3:53 PM
Advancements in the Shovel Knight Showdown Scene! I (only with the help of an anonymous person) got team attack to work! if all goes well with SDR I'll be hosting a doubles tournament in the near future!
July 8, 2025 at 3:41 PM
searching through old pictures and wew, forgot I made this render like 6 years ago lol, still holds up
June 19, 2025 at 6:12 PM
Lolapop
June 15, 2025 at 7:09 PM
I've joined the @RivalsOfAether Creator Program! You can now support me by using my creator code: SushiiZ!

If you enjoy the work I'm doing and want to see more, using my code is a really good way to support me! don't forget to input it before you make a purchase!
June 10, 2025 at 8:47 PM
Little update on the local wireless stuff for Game Builder Garage, we’re getting there
June 6, 2025 at 3:42 AM
Been working out a system to send a full controllers worth of inputs from one switch to another through the joycon, it’s turning out pretty nice so far, little janky but hey, we’re sending data through a camera, ofc it’s gonna be back
June 3, 2025 at 1:28 AM
Nothing like a convoluted node setup lol
June 3, 2025 at 1:28 AM