Shane
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surger1.bsky.social
Shane
@surger1.bsky.social
Carbon being hanging out with my infinity box, writing my spells. Debugging the missteps.
Hot off the heels of Turbotz Selling over 3 dozen copies! Starting new work on a JRPG Team Builder Roguelike: Doomed Days

#indiedev #gamedev
July 3, 2025 at 5:45 PM
🎶He was girl,
She was a boy,

They both had, gender dysphoria🎶
February 14, 2025 at 8:22 PM
Just over 6 months of development and Turbotz Testing 20XX is barreling towards launch. Steam Demo went live today

store.steampowered.com/app/3414630/...

#gamedev #indie #indiedev #pixelart #steamdemo #playmygame
January 31, 2025 at 8:03 PM
How many exploded robots can be swept into a pen? Turbotz Testing 20XX seeks to answer these questions and more! Join the institute! Steam page is now live and ready for the wishlist harvest store.steampowered.com/app/3414630/...

#gamedev #indiedev #wishlist #towerdefense #clicker #rougelite #indie
Turbotz Testing 20XX on Steam
Demolish streams of antroids and advance the progress of science in the process! A pixel futurism tower defense game with rogue-lite elements, where you build turret robots—“Turbotz”—to annihilate res...
store.steampowered.com
January 23, 2025 at 5:06 PM
Been an out of work game developer for a bit. Working on a solo project while the industry is being difficult. Got a demo out on itch. Tower defense clicker with rogue-lite elements.

#gamedev #indiedev #towerdefense #playmygame

surger1.itch.io/turbotz-test...
Turbotz Testing 20XX Demo by surger1
Changinge the world. One explosion at a time.
surger1.itch.io
January 18, 2025 at 1:56 AM
Working on #Twitch integration. Use the game to participate with the audience. From full "twitch plays" features to assigning viewers units and showing a scoreboard

Last big feature before the steam page launch with demo!
#gamedev #indiedev #twitchplays #towerdefense #TurbotzTesting20XX
January 12, 2025 at 6:12 AM
Why does dividing by 0 explode the runtime? I understand it's a mathematical reality but I've never wanted that functionality.

I must wrap every single division I ever do in a check. Why oh why could it not be the other way? Just assume I want it to be 0 if the divisor is 0 😭
January 9, 2025 at 4:15 PM
Like a frog on a log, today I finished half of the bugs remaining before launching the steam page.

Tomorrow I will do the same.

And the day after there will only be half remaining as well.

Then finally next week. I'll have it down to just half!

#gamedev #indiedev
December 30, 2024 at 6:10 PM
Everything interactable must yell at you. Real pick me energy with the collectables

Probably not done with this feature but we juice our games a drop at a time here!

#gamedev #indiedev #polish #juice
December 29, 2024 at 8:22 PM
Adding a proper load sequence to Turbotz made the title disappear. But oddly not the subtitle.

Turns out the lag of loading a big fat wad upfront skipped over ancient title animation code and it was absconding with the title once freed to run again.

I love #gamedev #indiedev #debugging
December 29, 2024 at 5:10 PM
We know the Antroids are evil, we programmed them that way. Any ethical questions about their exploding is superfluous.

They are made to explode for data collection. It is always right

#gamedev #indiedev #towerdefense #pixelart #turbotz
December 28, 2024 at 6:57 PM
Twitch integration scope got out of hand. Why NOT just let chat play the entire game themselves? I already made AL (Alphonse the A.I who tests my game for me). The functions are there!

That will mean a crowdsanity mode with simulated chat spam for sure. #gamedev #indiedev #twitch #streamers
December 11, 2024 at 6:59 PM
3D Printed the Mascot character for my current indie gamdev project #indiedev #gamedev #indie #games #indieart #3Dprinting
December 11, 2024 at 8:29 AM
Wooshes! Title screen for Turbotz. Makes it feel almost finished! #indiedev #gamedev #indie #solodev #makinggames #indieart
December 11, 2024 at 12:36 AM