Working on CityPath - a city planning simulator game where you score points based on how efficiently people can get to where they need to go
#gamedev #indiegame #buildinpublic
#gamedev #indiegame #buildinpublic
#gamedev #indiegame #buildinpublic
#gamedev #indiegame #buildinpublic
Implemented a Destroy and Undo button - which forced me to create a selection and highlighting system. Feeling pretty good about having most of the basic components now!
#gamedev #indiegame #buildinpublic
Implemented a Destroy and Undo button - which forced me to create a selection and highlighting system. Feeling pretty good about having most of the basic components now!
#gamedev #indiegame #buildinpublic
Added some assets in to make it start to feel more like a game. Decided to implement "Eras" with you first starting in medieval times, just walking (horse maybe?) - Future eras to have vehicles for more complexity!
#gamedev #indiegame #buildinpublic
Added some assets in to make it start to feel more like a game. Decided to implement "Eras" with you first starting in medieval times, just walking (horse maybe?) - Future eras to have vehicles for more complexity!
#gamedev #indiegame #buildinpublic
Really went deep into pathfinding for my NPCs so they could eventually make it to their destinations. Now they will always try to get closer but if they hit a deadend they can backtrack woo!
#gamedev #indiegame #buildinpublic
Really went deep into pathfinding for my NPCs so they could eventually make it to their destinations. Now they will always try to get closer but if they hit a deadend they can backtrack woo!
#gamedev #indiegame #buildinpublic
We added NPCs! And they can follow a generated path (kind of). Currently experimenting with different methods of pathfinding for them.
Any suggestions??
#gamedev #indiegame #buildinpublic
We added NPCs! And they can follow a generated path (kind of). Currently experimenting with different methods of pathfinding for them.
Any suggestions??
#gamedev #indiegame #buildinpublic
Added a level system to progressively add more buildings as you continue
Added a level system to progressively add more buildings as you continue
We built out a grid structure, ability to place buildings, and NPCs that will move from homes to offices and back
#gamedev
We built out a grid structure, ability to place buildings, and NPCs that will move from homes to offices and back
#gamedev