i think it hits the wall here and should be a solid 0%
i think it hits the wall here and should be a solid 0%
mdpi-res.com/d_attachment...
mdpi-res.com/d_attachment...
being an inch off can drop q by 0.01, 2 inches off can drop it by 0.05.
how many 100 mph pitches are hit within 1” of the perfect position, at the perfect plane-matching attack angle?
being an inch off can drop q by 0.01, 2 inches off can drop it by 0.05.
how many 100 mph pitches are hit within 1” of the perfect position, at the perfect plane-matching attack angle?
I haven't found an experiment which goes up to real in-game collision speeds
I haven't found an experiment which goes up to real in-game collision speeds
I read this from a Nathan paper (but I can’t actually find the info in citations 2 or 19) saying 1” above
I read this from a Nathan paper (but I can’t actually find the info in citations 2 or 19) saying 1” above
we’re still only talking about ~0.5 mph of EV for reasonable shifts in pivot point though, maybe 1 mph if ur lucky.
we’re still only talking about ~0.5 mph of EV for reasonable shifts in pivot point though, maybe 1 mph if ur lucky.
if two swings have the same reported bat speed on baseball savant, but one has a higher pivot point to its rotation, that one will generate higher max EVs (and it'll do so slightly farther up the barrel)
if two swings have the same reported bat speed on baseball savant, but one has a higher pivot point to its rotation, that one will generate higher max EVs (and it'll do so slightly farther up the barrel)
i don’t trust it’s totally correct yet but it’s something like that, and looks pretty cool
i don’t trust it’s totally correct yet but it’s something like that, and looks pretty cool