180 SCU of cargo, and a shitload of firepower. It’s doing to be real hard to beat as a daily.
#StarCitizen
180 SCU of cargo, and a shitload of firepower. It’s doing to be real hard to beat as a daily.
#StarCitizen
#Starcitizen
#Starcitizen
#StarCitizen
#StarCitizen
status.robertsspaceindustries.com
status.robertsspaceindustries.com
Medrunner services are online and active in Pyro!
We are accepting incoming rescue alerts through portal.medrunner.space
#StarCitizen #WeChallengeFate #Gaming #Medrunner
Medrunner services are online and active in Pyro!
We are accepting incoming rescue alerts through portal.medrunner.space
#StarCitizen #WeChallengeFate #Gaming #Medrunner
#StarCitizen #Stanton #Hurston #Magda
#StarCitizen #Stanton #Hurston #Magda
"Fixed - Crusader Industries Mercury Star Runner - Mercury Star Runner (MSR) from inside recreation area has ship texture in doorway (STARC-119553)"
"Fixed - Crusader Industries Mercury Star Runner - Mercury Star Runner (MSR) from inside recreation area has ship texture in doorway (STARC-119553)"
youtu.be/Mgbgp4pRSJ4?...
youtu.be/Mgbgp4pRSJ4?...
IMO, this is an issue with scalability of the persistence layer. Over time, I imagine the number of objects stored in the shared persistence layer has bloomed up into tens of millions.
IMO, this is an issue with scalability of the persistence layer. Over time, I imagine the number of objects stored in the shared persistence layer has bloomed up into tens of millions.
0. Confirm QT destination set
1. Switch engines ON, and confirm coupled mode ON
2. Confirm SCM mode active
3. Lift off to clear, raise landing gear
0. Confirm QT destination set
1. Switch engines ON, and confirm coupled mode ON
2. Confirm SCM mode active
3. Lift off to clear, raise landing gear