Succubi in Hats
succubiinhats.bsky.social
Succubi in Hats
@succubiinhats.bsky.social
Enjoying UE's Texture Variation node to break up tiling UVs. Works well with a single texture read where the UV island edges aren't too visible but adding displacement causes ugly artifacts at those edges. Temporal dithering was worse so I extracted a blending weight to blend height or all textures.
October 19, 2025 at 12:22 AM
Here is a marketplace spaceship in the editor. Mesh to edge conversion is done with a geometry script to create edge only meshes. Backface culling is done per edges based on it's original face normal. Since there is no face geometry there is no direct occlusion.
March 31, 2025 at 5:42 PM
Still with the same style but with a terrain and 3d meshes from the marketplace. The terrain is actually niagara ribbons.
March 31, 2025 at 5:42 PM
Abandon pixels and retro like it's 1982.
Decided to tackle the Vectrex's graphical styling in #UE5. I did not want to use any post process edge filters or fake grid materials. Just straight up edges and vertex shader math.
March 31, 2025 at 5:42 PM