Stu
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stuwallinger.bsky.social
Stu
@stuwallinger.bsky.social
💾 Indie Game Dev, Designer, Programmer.
🕒 Working on Bound in Time.
📃 Wish list here : https://store.steampowered.com/app/1959040
✨ Game Designer @ Magic Potion Games
🍁 Vaguely Vancouver BC Canada
Unity, Godot, Unreal
So far so good!
October 17, 2025 at 4:24 PM
Yup! Got the pixel remaster collection and making my way through them all! Most of them for the first time lol.
October 17, 2025 at 3:40 AM
Huzzah! Best of luck with the showcase! Wish I could make it out but baby duties this weekend is making traveling out to van difficult lol
September 27, 2025 at 4:27 PM
One of us, one of us!

Have some older stable builds at the ready just in casey lol
September 27, 2025 at 3:51 PM
At least if I’m working with promotional materials, If not, I just use either OBS or screen to gif for quick stuff to toss on socials since those get compressed to hell anyways haha
September 18, 2025 at 4:07 PM
If possible, I try to do in engine renders, unless the art style doesn’t lend itself to much of a difference. I don’t yet have much experience with Unreal with this, tho I should soon haha. But this might help: dev.epicgames.com/documentatio...

Specifically the high res console command
Taking Screenshots in Unreal Engine | Unreal Engine 5.6 Documentation | Epic Developer Community
Guide to taking in-game screenshots of environments and gameplay.
dev.epicgames.com
September 18, 2025 at 4:02 PM
Get ready for more of that at the end of the month lol
September 17, 2025 at 3:28 PM
Yeah! A good soundtrack really helps make a game memorable. But also it’ll drive more people into checking out the band, so win, win!
September 17, 2025 at 3:10 PM
Yo that’s awesome! Big congrats!
September 17, 2025 at 2:35 PM
Perfect is the enemy of good anyways lol, it’ll be good to have a little dev break and watch a bunch of strangers play / break the game 😀 and hop back on with those new observations
September 15, 2025 at 7:57 PM
I remember in the unity projects, after having to nuke the library folder it would take 40min to open up for the first time. I’d just go for a walk to get a coffee lol. Something Godot really seems to shine at is opening up without awful friction. Unreal is hit or miss depending but I get it lol
September 15, 2025 at 4:25 PM
Exciting! I’m sure the showcase will go great. Must be nice to have the goals checked off instead of rushing to the end lol
September 15, 2025 at 3:33 PM
Developers developers developers..

You’re probably not far off lol

That and I don’t think they’ve really changed Excel all that much in years
September 12, 2025 at 9:45 PM
September 6, 2025 at 6:23 PM
You have a repo, you can do anything without fear!
September 6, 2025 at 5:42 PM
I saw it! That’s super cool!

Big congrats on getting to show off your work
August 19, 2025 at 5:23 PM
First one is a mood but second one draws me in more
August 16, 2025 at 9:17 PM