Still very much in-progress, but the goal is to integrate it into the existing Fog of War system/Uber shader.
An immense undertaking from all sides, but worth it. Here's the idea at work in an isolated Unity scene.
Still very much in-progress, but the goal is to integrate it into the existing Fog of War system/Uber shader.
An immense undertaking from all sides, but worth it. Here's the idea at work in an isolated Unity scene.
We've pulled these systems together so that the game's art, tools, combat, & worldbuilding all speak the same language.
Here's a development update.
Read: store.steampowered.com/news/app/128...
We've pulled these systems together so that the game's art, tools, combat, & worldbuilding all speak the same language.
Here's a development update.
Read: store.steampowered.com/news/app/128...
The Titan Frigates have successfully dispatched the Pirate Frigates. You can see some physicalized destruction of the enemy ships.
The Titan Frigates have successfully dispatched the Pirate Frigates. You can see some physicalized destruction of the enemy ships.
Here's the start of the battle, including tactical overlay & target designation.
Running at 32:9 to show what ultra ultra widescreen support looks like.
Here's the start of the battle, including tactical overlay & target designation.
Running at 32:9 to show what ultra ultra widescreen support looks like.
This is what you'll see when you are first given permission to leave Anders Station, an Anchorage situated within the Forge.
This is what you'll see when you are first given permission to leave Anders Station, an Anchorage situated within the Forge.
Physics determines the movement of debris, so explosions will look slightly different depending on where the final death blow lands.
Physics determines the movement of debris, so explosions will look slightly different depending on where the final death blow lands.
The Falling Frontier destruction process uses physics to push debris around an explosion point.
This sequence uses simple volumetric spheres + animated sprite sheets & motion vectors for the explosions.
The Falling Frontier destruction process uses physics to push debris around an explosion point.
This sequence uses simple volumetric spheres + animated sprite sheets & motion vectors for the explosions.