Stumpy Orange Cap (Personal)
stumpyorangecaptwo.bsky.social
Stumpy Orange Cap (Personal)
@stumpyorangecaptwo.bsky.social
Personal account for @stumpyorangecap.bsky.social filled with random thoughts that go on in my head, including rants around... *ahem* current world events, and the occasional vent. Proceed with caution.
Please do not follow this account if you are under 18
That's why I firmly believe that gameplay mechanics should belong to everyone.
If I EVER file a patent, I'm going to sit on it so no one else can have it, and only use it if people are using it in a harmful manner.
There is, after all, a difference between having a patent, and using it.
May 18, 2025 at 3:32 PM
No single person should be able to own a gameplay mechanic in my opinion, but copying a game 1:1 is also a bit of a no-no. But if everyone patented everything, we wouldn't have dozens of games trying to iterate and improve on a formula, thousands of games just wouldn't exist because of patents.
May 18, 2025 at 3:32 PM
It's not just that, the patent on the Nemesis system made by Monolith, that system is AMAZING, but now Monolith is shut down and they're not using it anymore, but the patent is still there, and it sucks. I feel people should be able to build off the Nemesis system now that Monolith is gone.
May 18, 2025 at 3:32 PM
I think the biggest example here is Nintendo in light of the Palworld lawsuit. Patents on characters coming from a point in space from an object you throw? Patents on the functions of a CAMERA? Patents on GLIDING? Patents on riding on a character!? Is horseback riding a Nintendo thing now?!
May 18, 2025 at 3:32 PM
That's like trying to say, "I invented swinging a sword by dragging the mouse across the screen in a video game, and only I can use it!" It's dumb. People should be free to experiment and iterate on gameplay mechanics, not be restricted from using them, especially if they're REALLY good
May 18, 2025 at 3:32 PM