Studio Grail
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studiograil.com
Studio Grail
@studiograil.com
Dark atmospheric games fueled by a passion for storytelling. Currently developing a psychological horror & detective mystery visual novel. Official announcement coming soon.

Sign up for the beta at www.studiograil.com
We set out to develop a psychological horror & mystery visual novel, but ended up creating a... driving simulator? #PitchYaGame

Be first to know when our Steam page goes live: join the mailing list at www.studiograil.com
November 7, 2025 at 1:50 PM
All roads lead to more background art.

#indiegamedev #visualnovel
November 5, 2025 at 7:17 PM
Happy Halloween, folks! Perfect time to help us hit 2k followers (we're this close 🤏) before the official announcement of our spooky visual novel featuring cute girls and slow-burn horror 🖤

#indiegamedev #horrorgame
October 31, 2025 at 7:11 PM
I need to keep reminding myself of this.

#indiegamedev #vndev
August 24, 2025 at 9:12 PM
July 14, 2025 at 7:01 PM
Hi everyone! We've been on a bit of a social media summer break, but we're getting ready to come back in full swing. In the meantime, please enjoy this new screenshot.

#screenshotsaturday #horrorgame #vn #indiegamedev
July 5, 2025 at 9:01 PM
Another newsletter ✅
Hitting your inboxes on Monday ~

Not subscribed yet? Time to fix it by clicking here.
May 23, 2025 at 4:48 PM
Morning drive. February 26th, 1992.

#indiegamedev #visualnovel #horrorgame
May 20, 2025 at 5:32 PM
Another before ➡️ after

#indiegamedev #horrorgame #visualnovel #vn
March 26, 2025 at 3:58 PM
Recently some of our visual novel's graphics have been receiving a small facelift ✨

#indiegamedev #horror #vn
March 24, 2025 at 5:37 PM
And yet, here we are.
February 25, 2025 at 8:25 PM
Two years ago today, my game studio was officially registered and born.

In the time span since, I've polished the game's concept and script, hired more than 10 creative professionals like voice actors, artists, editors and composers—and spent a bunch of time agonizing over creative decisions (1/5)⬇️
February 21, 2025 at 6:55 PM
For better or worse…

Happy Valentine’s Day 🖤
February 14, 2025 at 6:13 AM
The font deliberation is never-ending.
#screenshotsaturday #indiegamedev
January 25, 2025 at 5:44 PM
Happy anniversary to Saya no Uta. 🖤

A dark and twisted story with fantastic writing by Gen Urobuchi that continues to inspire some of the tones and themes of our own visual novel. #indiegamedev

Artwork by @josianne.bsky.social
December 26, 2024 at 7:14 PM
Wishing all our followers a Merry Christmas 🎄✨

And to everyone else, good luck out there.
December 24, 2024 at 5:18 AM
Friendly PSA: We’ve got a mailing list! 📬 Sign up to be the first to get exclusive updates and a chance to try the beta for our psychological horror & detective mystery visual novel. Click here to join.

#indiegamedev
December 14, 2024 at 7:09 PM
Our visual novel has been quietly in development for... a while now—but we’re finally gearing up for an official announcement. 🥁

In the meantime, here’s a look at how far we've come since the early stages. #indiegamedev
December 13, 2024 at 8:14 PM
UI in the making #indiegamedev
December 6, 2024 at 4:21 PM
License and registration, please. 🪪
November 20, 2024 at 3:02 AM
📌 HIRING: Background artist for our visual novel 📌

Comfort with both indoor and outdoor environments required, as well as ability to do linework and match directed art style.

This is a paid, remote freelance role. Apply via comment or DM.

Reskeets appreciated. 🙏

#indiegamedev #gamejobs
November 12, 2024 at 4:49 PM
Hi to all our new followers!

We’re Studio Grail—a small indie game studio working on an atmospheric psychological horror and detective mystery visual novel, inspired by classics such as Silent Hill, Twin Peaks, and Saya no Uta. If that sounds like your kind of nightmare fuel, stick around. 👁️
November 11, 2024 at 5:14 PM
We've just crossed 500 followers 🖤

A huge thank you to everyone who’s joined our burgeoning little game studio. Many of you probably found us through a starter pack, so keep an eye out for a fresh introduction post coming soon!
November 11, 2024 at 1:33 AM
We saved her introduction for last—but she’s far from unimportant. In fact, she might just linger with you the longest.

Meet Guy’s wife, Lily—a soft-spoken aspiring artist who smells like vanilla and will sit beside you while you play video games... as long as they're not the scary kind.
November 9, 2024 at 6:39 PM
Bluesky, say hello to Copper. 🫳

Our protagonist’s loyal beagle and cherished companion, Copper is a link to their shared past and a source of joy in the darkest moments. Truly, the goodest of boys.

#visualnovel #indiegamedev
November 4, 2024 at 3:11 PM