Richard Bolland
banner
studiobolland.bsky.social
Richard Bolland
@studiobolland.bsky.social
🇿🇦 Making games & interactive animation at https://www.studiobo.io/
Woohoo! @gamemakerstoolkit.com scrabble roguelike is super fun!
June 6, 2025 at 10:52 AM
Had a lot of fun paper prototyping a scrabble roguelike with @nekropants.bsky.social who also took this tasty📸
June 6, 2025 at 6:24 AM
Making a fully responsive interactive explainer for our studio in
@rive.app 🤠
June 3, 2025 at 8:04 PM
Meneer.
June 3, 2025 at 8:16 AM
Learning how to use @gamemaker.io and it's a lot of fun! Still got lots to do but it's been rad to use visual scripting.

Coding still absolutely breaks my brain but hopefully just by doing things I will get better.
May 26, 2025 at 8:18 PM
I loved this short blog post by @grumpygamer.com about Vertical Slices.

grumpygamer.com/vertical_sli...
May 26, 2025 at 6:04 PM
Stressed day?
Break some glass.

Angry at your partner?
Break some glass.

Hate glass bottles?
Break some glass.

Outraged at the lack of human empathy in this capitalist world we live in?
Break some glass.

Made completely in @rive.app
Break some glass: richardbolland.itch.io/breakglass
May 22, 2025 at 12:28 PM
We've got lots of fun stuff we're cooking up at Studio Bo! Can't wait to show you what we've been working on.
May 20, 2025 at 6:32 AM
Where's Wally but with sounds!

We made a 'hidden sound' game with
Pressure Cooker Studios in a 2-week jam.

Give it a play here: hellostudiobo.itch.io/finding-father
May 8, 2025 at 7:56 AM
April 30, 2025 at 1:09 PM
I made a game about bees🐝🥵 in *8 hours* using @rive.app at the Super Friendship Arcade Jam.

Concept to deployment, with no code. Whoop whoop!

Special thanks to Ben from @teamlazerbeam.bsky.social who made the sick-ass music and @damousey.bsky.social who is making an alt-controller for this game!
April 29, 2025 at 8:09 AM
@nekropants.bsky.social knows how to make a guy happy.
April 17, 2025 at 9:11 AM
Our card escape game is taking shape! Here's a little UI wip I've done.
February 14, 2025 at 12:55 PM
Alrighty Bluesky peeps!

Kings & Castles has officially launched on @itch.io ! hellostudiobo.itch.io/kings-castles

We would really appreciate a share, rating, comment, download or all of the above if you can.

Thanks a ton for your support.
February 4, 2025 at 1:31 PM
STUDIO BIG DAY OUT!

We had a great time in Elgin soaking up the sun, swimming, canoeing, table tennising, eating and napping.

We're ready for you 2025!
February 3, 2025 at 11:42 AM
Really stoked with what we've been able to come up with over the last 2 years. We're getting so close to making something that hopefully resonates with a lot of people :) The joy of making them keeps us going!
January 30, 2025 at 6:56 AM
Paper prototyping continued! This time with the help of a new map and some card sleeves.

So so quick to change values and mechanics on the fly.
January 29, 2025 at 2:40 PM
Exploring some art themes for our dungeon escape card game.
January 28, 2025 at 2:35 PM
Really fun! I can see small glimpses of Terra Nil here and there :)
January 19, 2025 at 6:23 PM
Step 1: Create a bot.
Step 2: Create another bot to play that bot.
Step 3: LET THEM FIGHT!!!

Top work from @ashcubed.bsky.social
January 17, 2025 at 11:49 AM
I have now upgraded to custom art cards for my paper prototype, a nifty health & movement tracker and Google dice.

Still keeping the constraints to just a standard pack of cards & a D6 but have now included two "jokers".
January 15, 2025 at 1:45 PM
Here's the poster for next week's meet up :)
January 15, 2025 at 10:01 AM
Constraints are a game designers best friend.

Came up with a game over the holidays just using a pack of cards and a D6. It's been so helpful keeping the game design within those limits. Makes decision making A LOT easier!

Hoping to now convert it into a digital game, but still keep those limits.
January 14, 2025 at 7:51 AM
It look us a long time to get to this point and there are so many learnings. Does the game resemble 6 months of development? No. Is it mechanically shallow? Yes, to a degree. I really wish we could have got to this point 3 months ago, and then spent the time adding new features.
December 11, 2024 at 6:51 AM
Then we decided to add customers and in creating some of their orders we realised that figuring out what the customers wanted was fun! So we stripped away all the mechanics and just kept things simple: interpret what the customer wants and then deliver it.
December 11, 2024 at 6:51 AM