Stomy
banner
stomygame.bsky.social
Stomy
@stomygame.bsky.social
Solo game developer using Linux, C, and OpenGL.
Made Ctesiphon: https://s.team/a/3808730, a fine boomer shooter.
Now making Fiber Optic Pizza, a cyberpunk imsim
FPS, RPG, 4X, and 451 enjoyer 🇦🇺 🇺🇸 🇵🇱 🇺🇦 🇵🇸 Say no to A.I/L.L.M.
stomygame.itch.io
I've just launched my boomer shooter, check it out on steam and itch!
s.team/a/3808730
stomygame.itch.io/ctesiphon
#gamedev #indiedev #boomershooter
November 27, 2025 at 6:37 AM
Some spit-polish on the multiport map, including a serious glow-up of the DROPSHIP on the landing pad.
#gamedev #indiedev #mecha
November 16, 2025 at 1:18 PM
Oh yeah?
*scratch, scratch*
You want fries with that too?
November 15, 2025 at 11:44 PM
Final polish pass on the waterfront level. Adding those railings has really tied the whole place together.
#gamedev #indiedev #retrofps #screenshotsaturday
November 15, 2025 at 11:10 AM
Better late than never. Added a gamma slider
#screenshotsaturday #gamedev #indiedev
November 8, 2025 at 11:42 AM
Hey, #PitchYaGame

Ctesiphon is a super-fast boomer shooter with circle-strafing and key-hunting. Features 7 handmade levels, a custom engine, gamepad and Linux support. Wishlist and try out the demo today! s.team/a/3808730
November 7, 2025 at 12:59 PM
Quote post with your favorite thing you’ve made lately!

#scifiart #spaceship #art
November 7, 2025 at 10:10 AM
Spaceship Doodle. The scanner really brought out the strokes so I did some level adjustment in krita to black it out.
#art #ink #sketchbook #traditionalart #spaceship #scifiart
November 3, 2025 at 8:55 AM
Tried out doing a value study on this cool picture wikipedia has of a fallen tree in Białowieża Forest. I don't know why I find the idea of Primeval Forest so compelling, someday I really need to go visit.
#art #ink #traditionalart #sketchbook #forest #polska
October 30, 2025 at 11:35 AM
October 29, 2025 at 7:40 AM
I gotta say, this is the best walk cycle I think I've yet done.
#gamedev #indiedev #blender #b3d #mecha
October 26, 2025 at 11:37 AM
My backrooms look like this
October 26, 2025 at 4:08 AM
Back to working on the final boss for #screenshotsaturday. Was going to do a layer of edge highlights and a bunch of grime but I really like how it looks in this pristine condition so I'm just going to leave it and get to rigging. #gamedev #indiedev #blender
October 25, 2025 at 6:58 AM
Ugliest room in the building. Nothing but rows of slots.
#gamedev #indiedev #solodev #trenchbroom
October 23, 2025 at 2:30 PM
Cozy little secret room
#gamedev #indiedev #solodev #trenchbroom
October 22, 2025 at 11:03 AM
Bought a couple packs of marker pens, time for a new profile pic.
#markers #art #traditionalart
October 19, 2025 at 9:46 AM
A few progress snaps of the last level for #screenshotsaturday
Cutting it a bit close to release with this one, but by removing enough details from scope I should get it done on time for release.
#gamedev #indiedev #retrofps
October 18, 2025 at 3:19 PM
✨ Artists! Quote with long hair! ✨
October 18, 2025 at 11:11 AM
Needed to take a break from the crunch to do some art practice. Coloring was done with watered-down acrylic inks and black tea (the latter in many layers). I sketched the pose but the face is modeled on Neri from @trueref.bsky.social
#sketch #art #draw
October 18, 2025 at 2:40 AM
Took a detour to add some frustum culling, there was literally no occlusion checking at all before. Just culling out offscreen debris and enemy animation blending has made enough of a difference for my aging machine to still manage 144Hz for all the important encounters. #screenshotsaturday #gamedev
October 11, 2025 at 12:41 PM
Maybe something will come of this last map after all, I feel like it's finally coming together. Was feeling kind of down this morning but doing some greebling for a few hours tends to cheer me up. #screenshotsaturday #gamedev #indiedev
October 11, 2025 at 12:27 PM
Ever feel that burnout hit you real hard? It's been getting to me, I'm two months out from release and it's a real struggle to get the last little chunk of the game done. I really just want to be done and move on to something new. #screenshotsaturday #gamedev #indiedev
October 11, 2025 at 3:49 AM
I told you WIP Casino was a bad idea. They don't even have any cards. #gamedev #indiedev #screenshotsaturday
October 4, 2025 at 3:59 AM
Ctesiphon is partly a forever-home for a handful of maps I made in Quake 3 and UT2004 many years ago. This here is my high-school masterpiece, the Fortress of Baal. I'm blocking out its new incarnation as a casino, making the final map of the game before the final boss fight on the roof. #gamedev
September 30, 2025 at 12:20 PM
I've just uploaded a new demo build to Steam and Itch containing the third level. For now I expect this to be the last update to the demo before release. Autosaves made in v1.01 will let you continue where you left off.

#gamedev #indiedev
September 28, 2025 at 7:55 AM