StolenCheese
stolencheese.bsky.social
StolenCheese
@stolencheese.bsky.social
In-game voxel level editor for my turn-based parkour puzzle/strategy game in #bevy.

Uses a relatively rough wave function collapse implementation to tag voxels without me having to check every box myself, followed by a meshing stage that applies (3d) dual-grid tilemapping.

#gamedev
December 16, 2025 at 2:28 PM