Štefan Urbánek
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stiivi.bsky.social
Štefan Urbánek
@stiivi.bsky.social
Software engineer, metamodeller, data governance practitioner. Developing open architecture for systems dynamics and causality modelling: https://github.com/openpoiesis/

Past: Author of Data Brewery and Cubes
Once I untangle this self-made mess, I'll release whatever exist to the wild, open.
November 24, 2025 at 1:01 PM
Irony is, that I drafted the ECS way earlier in the design, then disregarded it just because I was not very familiar with it. After re-introducing it and approaching it with my data warehousing background it made a lot of sense. (I'll write more about it.)
November 24, 2025 at 1:01 PM
1. MVC: Because I was familiar with it originally.
2. Godot Scene Tree: Cost for using portable backend.
3. ECS (variation of): Newly introduced "augmentation of design", so far makes a lot of sense for CAD-like application, this is the future direction.
November 24, 2025 at 1:01 PM
Pictogram library can be designed in any vector-drawing application that exports SVGs (with specific structure/layer names). Processed pictograms are compiled into a pictogram collection with layout metadata as seen in the generated (debug) catalog.
August 13, 2025 at 12:50 PM
And so crooked ... Added mid-point editing. Only one, enough for now.
March 27, 2025 at 11:00 AM