stig atle
stigatle.activitypub.stigatle.no.ap.brid.gy
stig atle
@stigatle.activitypub.stigatle.no.ap.brid.gy
Live in South Norway, father of two, love coding, open source, nature and photography.

My website is : https://stigatle.no
Xmpp: stigatle@cryptolab.net


[bridged from https://activitypub.stigatle.no/stigatle on the fediverse by https://fed.brid.gy/ ]
Our Husky Nanook has been living outside 24/7 since summer (except for 2-3 nights). Today I finished his new insulated house, made it with my stepdad. So now Nanook is ready to spend the winter outside.
September 29, 2025 at 3:37 PM
Why the heck is instagram having a feature like this in the app?

September 2, 2025 at 5:17 AM
Continuing my work in o3de. Got one of kenney's asset packs ( https://kenney.nl/assets ) , imported it, then added the stuff I need to make them into prefab's, physics, collision shapes and all that good stuff, so that I can just drag them in and use […]

[Original post on activitypub.stigatle.no]
August 30, 2025 at 8:11 PM
I always enjoy to test new game engines, and a little while back I found https://o3de.org/ .
They have what they call 'gems', which is the same as a plugin, you can then find a lot of those and load them up and use it in your game.
I wanted to start […]

[Original post on activitypub.stigatle.no]
August 29, 2025 at 8:50 PM
Nice! I'll install this next on my machines.

https://kde.org/linux/

July 31, 2025 at 7:02 PM
First time driving on a track today, was really fun (go kart track), super tight turns etc.
July 10, 2025 at 6:39 PM
.
January 11, 2025 at 1:33 PM
Got unit selection done, the type of tile under cursor is printed, and the type of unit you selected is also printed (the little square is the unit, that's placed on a hex).. Is nice to have that sorted, next up - move the unit after selecting it […]

[Original post on activitypub.stigatle.no]
December 30, 2024 at 10:00 PM
Tokodon activitypub ( #snac2 server ) client on windows with WSL, works very well. Nice!
December 29, 2024 at 11:23 AM
Added some stuff tonight, added a basic procedural landscape generator..
Added highlight of tile under cursor, and when you click the tile you get info about it.
Added pan and zoom.
Tomorrow I'll work on adding units, and make them move with A* algorithm.
Got enough done for today, I'm pleased. :)
December 28, 2024 at 9:55 PM
Oh, there is a terrain generator here:
https://hextoryworld.github.io/ProceduralHexTerrainGenerator/
I'll see if I can use that for what I need.
It can spit out a png, and I could use that as a texture, and then sample the texture to figure out what […]

[Original post on activitypub.stigatle.no]
December 28, 2024 at 6:39 PM
You have to start somewhere. Raylib with RayGUI, got some tiles up and running, they store their data. Next up - add a player and "a*" algorithm for movement, then some more advanced procedural level generation.
December 28, 2024 at 6:28 PM
Good morning!
December 20, 2024 at 8:17 AM
One of very few personal projects in blender that actually is not coding - that I've been working on. from time to time. I some times open the model, and add a few details to it, currently I need engine and machine-gun on it. Used a single photo from ww2 as reference. #b3d
December 9, 2024 at 7:46 PM
A little over a week with this now, lots of rest etc (as if that is easy with a husky lol), wish me luck. (Instead of chemical castration we decided to get it sorted permanently today).
November 25, 2024 at 7:19 PM
Just found out about Dune: Prophecy, gonna watch that tonight!

https://www.imdb.com/title/tt10466872/
November 19, 2024 at 9:21 PM