20 - he/him
I see why Valve works so hard on SDL, having something like that is a godsend until you need just a little bit more.
I see why Valve works so hard on SDL, having something like that is a godsend until you need just a little bit more.
Like how can Windows development suck so much 😭
Like how can Windows development suck so much 😭
Then there's DInput. Moving on.
Then there's this gamepad api....
Then there's DInput. Moving on.
Then there's this gamepad api....
Not only that, but you can't open the device path and take it over using WinUsb without installing a custom driver. This shit is dumb, if HidUsb fails to init, it should default to winusb
Not only that, but you can't open the device path and take it over using WinUsb without installing a custom driver. This shit is dumb, if HidUsb fails to init, it should default to winusb
Last night, I spent about 3 hours working on getting gamepad input read using udev and epoll. Worked like a charm, universal, awesome!
I've spent 14 hours TODAY ALONE trying to understand windows APIs...
Last night, I spent about 3 hours working on getting gamepad input read using udev and epoll. Worked like a charm, universal, awesome!
I've spent 14 hours TODAY ALONE trying to understand windows APIs...