StephanRewind
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stephanrewind.bsky.social
StephanRewind
@stephanrewind.bsky.social
Pixel art, interactive fiction, and games. Making Atlantic ‘41, a U-boat simulation for the Playdate.
New Atlantic ‘41 devlog, going over the final visual improvements of the periscope view. Plus some bad weather tweaks.
stephanrewind.itch.io/atlantic-41/...
October 26, 2025 at 12:17 AM
Just posted the latest Atlantic ‘41 devlog, about enemy’s AI and the structure of convoys
stephanrewind.itch.io/atlantic-41/...
September 2, 2025 at 7:15 PM
Look at what I just found. I’ll take it as a good omen for your game. (I swear I didn’t kill it. I suspect my cat is the murderer.)
July 30, 2025 at 6:31 PM
Exploring battle of the Atlantic convoys and enemy tactics in the latest Atlantic ‘41 devlog.
stephanrewind.itch.io/atlantic-41/...
@play.date
July 15, 2025 at 7:11 PM
Firing torpedoes and a reflection on probabilities in the latest Atlantic ‘41 devlog.
stephanrewind.itch.io/atlantic-41/...
@play.date
May 30, 2025 at 2:09 AM
It wasn’t planned but I found my last egg in Billy Basso’s Animal Well on Easter. This game is a monumental achievement. Will stay with me forever.
April 22, 2025 at 7:57 AM
Experience the passage of seasons and a wide variety of weather patterns and daytime cycles, plus other things, in the latest Atlantic ‘41 devlog.
stephanrewind.itch.io/atlantic-41/...
@play.date
April 7, 2025 at 9:48 PM
After much thinking, I’ve decided to scrap Atlantic ’41. I can’t in good conscience make a war simulation on @playdate
A light hearted action mini game is a better fit. However it’s still about submarines, and it's coming soon! Here’s a sneak peek. @panic.com @play.date
April 1, 2025 at 6:59 PM
Added rain in the game. This is for Atlantic’41, a U-boat simulator for the Playdate console. More about the game here:
stephanrewind.itch.io/atlantic-41
@play.date @panic.com
March 10, 2025 at 2:28 AM
Lastest devlog about the introduction sequence for the game
stephanrewind.itch.io/atlantic-41/...
@play.date @panic.com
March 7, 2025 at 9:07 PM