Stello Hexis
stellohexis.bsky.social
Stello Hexis
@stellohexis.bsky.social
Programmer | Pixel Artist
Open for work
Game Update!

⚙️Added feedback systems to improve clarity and gameplay experience.
🏹Introduced the archer class. You can now hit foes from a distance.

Let me know your thoughts in the comments, and follow me for more updates!

#gamedev #videogames #pixelart
December 30, 2024 at 3:33 PM
Will the red dude be ok?
#gamedev #videogames
December 26, 2024 at 11:38 PM
Had to rework a bunch of grid systems today to get depth sorting working for moving units. It was a long day, but hey, look at this dude go!😀😀 #gamedev #videogames #indiegames
December 2, 2024 at 5:14 AM
Yes. There are no shadows and its hard to see, but this tile is 2 cells above the floor. Also GIF showing how it looks before the sorting.
November 30, 2024 at 4:23 PM
Depth sorting is so fun guys. I totally didn't lose it while doing this for my tactics rpg game. Its satisfying to see the characters and terrain rendering properly.

#videogames #gamedev
November 23, 2024 at 3:02 AM
Made a palette swap shader for a Sprite3D node.
#godotengine #gamedev #pixelart
November 20, 2024 at 4:43 AM
It's been a while but here's my game so far! I made some sprite assets, and I’m pretty happy with how they’re shaping up!

Also, I’m always up for connecting with fellow devs, if you’re looking for an artist or programmer, feel free to DM me. Let’s make cool stuff together!
#gamedev #pixelart
November 18, 2024 at 3:24 AM