Stella
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stellaykv.bsky.social
Stella
@stellaykv.bsky.social
👤 Chic type 🧯 into trashy tech
📁 """"Game Designer"""" & multimedia artist
💥 Currently working on "Where Do Dead Malls Go?" with www.medulla.games & having fun with www.distraction.fun
⬛ She/They is cool

www.stellaykv.net
www.reddit.com/r/OculusQues...

I discovered this project while searching on Reddit about ASTRA, that's where I found someone hyping STARFALL saying :"I know, looks like he has taken some inspiration from ASTRA, but that was very short."

And... I have to agree, haha!
From the OculusQuest community on Reddit: STARFALL. A single developer created this? WOW! Let's show him our support.
Explore this post and more from the OculusQuest community
www.reddit.com
November 14, 2025 at 12:42 PM
"You awaken in space, returning from “the simulation” with heavy memory loss as you arrive at your next destination: Planet Exoris. As you explore surreal planets, you must uncover who you really are, the purpose behind the recon mission, and how human connection brings meaning to life."
November 14, 2025 at 12:42 PM
Having people be inspired by it, and (maybe?) being the bases of a new genre of space-themed hybrid (narrative+gamy) experience in XR!

I present to you STARFALL → www.meta.com/fr-fr/experi...
Starfall (Demo) on Meta Quest
**Do you sometimes feel like you might be living in a simulation?** Step into **Starfall** (Demo Chapter 1 of 4), a sci-fi mixed reality experience where reality isn't what you think.
www.meta.com
November 14, 2025 at 12:42 PM
“L’interactivité d’une œuvre vidéoludique permet de ne pas subir le système. Et le contrôleur permet de renverser ce rapport de force” commente Olivier Mauco, président de l’Observatoire européen des jeux vidéo.
October 20, 2025 at 1:16 PM
"Sans toujours revendiquer explicitement la mouvance du permacomputing (lire l’article, Permacomputing, tendance éphémère ou phénomène durable ?), ces pratiques en partagent souvent les principes : économie de moyens, sobriété technologique et réemploi."
October 20, 2025 at 1:16 PM
“Très souvent, on commence le prototypage avec du carton et du scotch, poursuit Émilie Breslavetz ( @emiliecorne.bsky.social ). On finance nos œuvres nous-mêmes, donc on fabrique souvent en low-tech. Mais un bon contrôleur peut évoluer [...]""
October 20, 2025 at 1:16 PM
“Cela s’approche vraiment de la culture makers : fabrication artisanale, partage, open source. Les contrôleurs sont souvent conçus dans des fablabs. Avec les contrôleurs alternatifs, j’ai une liberté que je ne retrouverai nulle part ailleurs”, confie @emiliecorne.bsky.social
October 20, 2025 at 1:16 PM
"Les contrôleurs alternatifs ont depuis été étudiés, notamment via les travaux références de l’artiste chercheuse Tatiana Vilela dos Santos avec une thèse présentée en 2024, “Le mouvement altctrl, repenser la matérialité du jeu à l’ère de sa dématérialisation”."
October 20, 2025 at 1:16 PM
"Alors que le jeu vidéo reste souvent associé à la console de salon, une autre scène indé s’affirme à la marge. Artistes et game designers y créent des œuvres installatives qui détournent les manettes traditionnelles. "
October 20, 2025 at 1:16 PM
🥹❤️‍🩹
October 8, 2025 at 4:36 PM
Joli article, lu après avoir fini Wanderstop, que je ne peux que vous recommander.

(et j'aimerais lire cet article mais il est po accessible :( www.nytimes.com/2025/03/12/a...)
A Burned-Out Designer Tried to Heal by Making a Cozy Game
www.nytimes.com
October 8, 2025 at 11:56 AM
“A pet peeve of mine has really become when people say, ‘I just wanna ask questions,’ ” he added. [...]“It is something that I have plumbed the depths of, and I have come up and found it wanting,” he said. “Questions aren’t good enough for me anymore. I would like to start talking about answers.” ♦
October 8, 2025 at 11:54 AM
Wanderstop explores a situation which, as Wreden noted in his lecture, often falls outside the purview of video games: namely, how one lives with the consequence of not getting what one wants.
October 8, 2025 at 11:54 AM
In a lecture at Aalto University, in 2015, Wreden declared that [...] the mainstream video-game industry had led to “an art form in which by far the most ubiquitous form of expression is that of firing a gun.”
October 8, 2025 at 11:54 AM
"But Wreden has Trojan-horsed a trauma plot into this : he twists the cozy formula, just as his previous works have played with other game-design tropes, telling what he’s described as “a really unpleasant and uncomfortable story in a format designed around comfort.”
October 8, 2025 at 11:54 AM
“I decided to make Alta everything about me that I thought needed healing,” Wreden told me. “She was needy and obsessed with perfection and totally unaware of how much she was hurting herself.”
October 8, 2025 at 11:54 AM
"Karla Zimonja played a pivotal role in [THE PROJECT]. She, too, is a Vancouver-based game developer who made her name with [...] Gone Home [...].

She joined Ivy Road [...] and became Wreden’s editor, pushing him toward what he called “true specifics.”
October 8, 2025 at 11:54 AM
“It wasn’t just there for you to poke at for a minute, but it actually was trying to speak—trying to effect a sort of psychological therapy on the player, to grant them the permission to relax and to unwind.”
October 8, 2025 at 11:54 AM
"His approach to its development was, in part, a product of his aversion to writing. At first, he thought that it would be something akin to a toybox, which immersed players in a mysterious and beautiful world without explicit goals or conclusive endings. "
October 8, 2025 at 11:54 AM
"After founding a new studio, Ivy Road, he realized that the sketches contained the seeds of his next project. Wanderstop belongs to the tradition of so-called cozy games, a genre of nonviolent titles devoted to relationships, crafting, exploration, and routine—to building, rather than destroying. "
October 8, 2025 at 11:54 AM